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Copy/Pasting
I remember working on a game with TGF, eventually I had to scrap the project because it had inconstant crashes. I assumed this was because I copied and pasted events and active objects between frames.
But now, with MMF2, is this a problem? Or more specifically, can I select an active object in one frame, copy it, and paste it on every other frame- without having to worry about inconstant crashes?
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Re: Copy/Pasting
I copy a lot. And don't have any problem in MMF2. Besides a small one.
You can copy an object with the copy command from the top menu. But you cannot paste it then with the paste command in the top menu. You have to right click in the frame and choose the paste command there ...
When you nevertheless stumble across a problem, try to track it down to what causes it, and report it here. I am sure Yves loves to fix it then :)
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Re: Copy/Pasting
I haven't had that much problems with MMF2. I got a crash when I tried the new resize object during runtime command once, but that I could simply remove. Its those inconsistent crashes, that don't make any sense, that I'm afraid of. I've been very scared to copy and paste stuff ever since I first noticed the bug in TGF.
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Re: Copy/Pasting
Actually, I also got that quite a lot - so I've got into the habit of saving before doing any large copy and pasting (or anything, really) - but I haven't yet encountered any problem with it in MMF2.
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Re: Copy/Pasting
Thats good to hear! Does Jeff or Yves know about this? Have they tracked it down and removed this error in MMF2? Or should I just assume its gone...?
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Re: Copy/Pasting
As far as I know, most of MMF2 was rewritten from the ground up, so most of the old problems to do with the application itself should have gone.
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Re: Copy/Pasting
My understanding: MMF 1.5 didn't use the Windows clipboard to store most data, instead relying on a proprietary system. That meant if you closed MMF all the data would be lost, and that data couldn't be easily shared between different instances/frames. MMF2 was recoded to utilise the Windows clipboard instead.