Build 244 Working well. One problem fades Additiv
Hi, MMF 2.0's latest build 244 is allowing really heavy code to run. So I wouldn't change anything that has been fixed up to this point. I'm running a pretty object intense game, and getting smooth reliable execution of the application. :)
The only issue is when fading an Additive ink effected object, I get the transparent box around an explosion or effect that fades out over time, the work around is to just outright destroy the object, instead of fading it out, but as you know that lessens the effect.
I hope this can be fixed. :cool:
Other than that, Iv'e also not had the sound effect crash in about 1 week and counting.
MMF 2.0 is transforming!
http://img127.imageshack.us/img127/9880/gbiiiiw0.th.jpg
http://img127.imageshack.us/img127/8...iii4sd2.th.png
http://img164.imageshack.us/img164/475/gbiii5lm5.th.png
Re: Build 244 Working well. One problem fades Additiv
Could you send me a little example please? I'll take a look when I can. Thanks!
Re: Build 244 Working well. One problem fades Additiv
O.k. sent an example file. Has the fade out ink effect been disabled?
The explosion still leaves a "flash" equal to the bounding size of the image 32X32 for example, using the additive effect.
Re: Build 244 Working well. One problem fades Additiv
Sound Editor Browse crashes MMF 2.0 still, it might be a memory issue. Connected to the sound effect browser!