Ok I think it's been high time the popup menu had the ability to incorporate Icons next to the selection text. Like the Menu options you can assign an Icon to the selection.
Anyone want to take up the challenge?
Printable View
Ok I think it's been high time the popup menu had the ability to incorporate Icons next to the selection text. Like the Menu options you can assign an Icon to the selection.
Anyone want to take up the challenge?
You can do this by using a subapp (another frame of your app) and then have it use buttons and cleverness...
I like using THAT method more... why? Because it doesn't pause the game like the popup object does...(which is something I don't want to have happen)
Yes, the only reason to make another popup extension is if that one doesn't pause the game...since any pop-up that pauses the game is basically useless. I mean, it's nice for apps, but not for games.
I think if you check the option "run while resizing" in application properties then it won't pause the app.Quote:
Originally Posted by Code6
It depends on the condition. As far as I've tested it, the application wont pause (with "run while resizing" on) if the condition is [color:#FF0000]red[/color].
That is, I still have a lot of conditions to test. But for instance, the application wont pause if you let the popup open when you click. It will pause if you let the popup open via a key.
(also, can someone inform me with the red and black conditions. I seem to have missed a big explanation at an update.)
Red conditions are true events, black conditions are fake events.Quote:
Originally Posted by MetalGeo
The difference is defined in Getting the most of the Multimedia Fusion's runtime engine in great detail, starting with:
Quote:
Fusion runtime makes a distinction between a true event and a fake event.
A true event starts with an event-driven condition. A event-driven condition is called by the system when the event actually happens, for example a click on the mouse button. Non-event-driven conditions are simply evaluated at each loop. Only a small number of conditions are truly event-driven.
Popup menu with icons could be nice for applications developers. And it could be nice too to have the possibility to set the bold/italic/color of items too.
Windows components are not designed for games but they are designed for applications.
I agree!!Quote:
Originally Posted by Sphax
Wow, I just replied to a post that is 1.25 years old!
it'll drop the framerate, though, which also goes for the application menu and when the window is draggedQuote:
Originally Posted by Joshtek
EDIT: oh wow
Wanted to thank you a bunch for mentioning this, because as a side effect scrollbars behave much better.Quote:
Originally Posted by Joshtek
The trouble with the popup object is that it stops all other events running. Even with the "run whilst resize" command is enabled there is no physical way to remove the menu without first losing its focus.
The Popup Menu Object is under the "Interface" category, meaning it would be best for applications. I do not see why you would want the app to stop running while a menu is open. But if you decided to make a game with this object, I guess that's different.
Anyway, I think icons and default menu items (a particular item of a menu that is bolded) would be a great addition to our current menu object.
I agree too. That's very useful for professional programs.