I was wondering, is there any way to get MMF2 applications to run on PSP? For instance, is there some way to get them into an EBOOT.PBP file?
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I was wondering, is there any way to get MMF2 applications to run on PSP? For instance, is there some way to get them into an EBOOT.PBP file?
I'm fairly certain that someone in the Polish community got something to run on the PSP through a Windows emulator or the like, but not with any degree of reliability.
Crap. I really want to make a game for PSP, but trying to learn C is like pulling teeth, so I wanted to use this, but I guess its not gonna happen.
Wait, couldn't Clickteam add that sort of functionality to future releases? Like make it so when you choose to export you could choose PBP as a file type?
Yes, they could, but are you willing to pay for it???
I'm sure they can add it to the end of the wishlist which is.. I assume.. like 10000 items long.
Pocket PC would be more likely, and as the Pocket mobile devices are capable of emulating PS1 now well, it would only make sense to port to a Windows based OS.
Console companies charge a lot of money for their software development kits. I don't know how Clickteam would recoup the money for this sort of a purchase.
You could be spending an extra £300 at least for the privelidge.
Then there is the price for distribution of software as you won't be able to play the games on 'Un chipped/Modded' devices by burning the game to cd (I would be surprised if over a quater of the PSP community could run home brew). Waste of time in my opinion.
IMO, I would prefer to see it running on Linux over a PSP myself.
Then again, I don't use Linux ;)
I think this feature is unfeasible because all extensions are built for using Windows features and this kind of development take a lot of time and money.
PSP is a temporary product. MacOS or Linux are not.
So, I think, don't wait for it a PSP support...
"You could be spending an extra £300 at least for the privelidge."
£300 ? The PSP SDK unit is £10,000 which excludes all software rights or costs / licenses
You could always use this upcoming ClickTeam product http://www.clickzine.net/news.htm
;) ;) ;)
You don't actually need to buy the 'official' PSP SDK. If you have C++ knowledge, you can make your own applications for the PSP for free. There are even SDKs which people have made themselves and released for free. You can't make 3D games like you buy from game stores, however you can make 2D games like are made with MMF.
It would certainly be possible to create an application to do that, however it would be impossible to simply convert MMF2 applications as they are Windows based. A completely new and different version of MMF would need to be made, which I think is unlikely.
Since it runs the .Net framework, I'd assume that a port of MMF to XBox 360 could be quite feasible. The GarageGames people, who make Torque, has created a version of its 2D engine called TorqueX that runs with XNA on XBox360 and Windows.
Of course, somebody has to do the porting :) I guess MMF is written in 'normal' C++, and porting it to managed C++, while feasible, is hardly non-trivial.
Sweet! Can't wait!!Quote:
Originally Posted by LaraSoft
...
*Long pause*
Waaaait a minute >_<
At any rate, I'm not sure if porting to a console / portable console is even considered all that useful or even practical while PCs are ultimately capable of much more in terms of flexibility and graphics (of course, also alot more expensive if your trying to build a PC thats as powerful as an XBox360, graphics wise anyway). I used to wish that back in MMF1.2... but then, I got a video card that let me connect my PC to my TV... and I had a Playstation 2 Controller plugged in my PC, so ultimately, it was the same experience as a console.
Yes, I agree it would be completely awsome to play a game I make on a console / handheld machine, but ultimately, I think it's best to focus on current things like Vitalize 4 and Hardware acceleration.
Though thats just my opinion on the matter. ^_^;
^^ looks like a big joke ...Quote:
Originally Posted by LaraSoft
and what's the date of the new?? oh !!
:)
"You don't actually need to buy the 'official' PSP SDK. If you have C++ knowledge, you can make your own applications for the PSP for free. There are even SDKs which people have made themselves and released for free. You can't make 3D games like you buy from game stores, however you can make 2D games like are made with MMF."
sure, if you want to break the law and have sony chasing you / CT for a few billion, you would be breaking the license and they dont tend to like that
"^^ looks like a big joke"
yes, called april fools ;p
It is not illegal - it's called homebrew and several Sony officials have said they somewhat support the fact that people want to develop games for the console. The only reason Sony doesn't actually support it is because it allows people to create applications which allow you to run pirated software, which is illegal.
It isn't breaking any license as the SDK isn't owned nor was it created by Sony - it was created by external developers and developed to run on the PSP.
Anyway it's pointless to talk about because it is never going to happen anyway.