Even if the tiles are not motifs? Would it still run faster?
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Even if the tiles are not motifs? Would it still run faster?
Eem, depends how you mean. if you just took one huge backdrop and chopped it into squares, there would be no improvement. if you split it into tiles like 'grass' 'path vertical' and 'path left-down corner' then it would be an improvement.
OK. One last scenario. What would take up less space:
1. A frame with multiple squares that look the same but are different objects.
2. A frame with multiple squares that look the same and are the same object copied.
Same object copied. If they are different objects then the data is i memory twice and has to be loaded twice and copied to the screen twice. if its the same object its loaded once, is in memory once and is copied to the screen twice from the same instance. saves on memory and loading time
OK. Thanks! :) I'm ready to finish my game!
If anyone still has any tips please post them as I will be returning to this post frequently. ;)