What's possible with MMF?
As I'm new to MMF I wonder what is possible with Multimedia Fusion 2. For example can you change the hair color of a figure with a simple click? Are arcade games such as street fighter or little fighter 2 possible? In what way are massive multiplayer online games limited? Can you even make simple 3D racing games for example?
If someone could answer some of these questions i would be very pleased. :)
Bye
Re: What's possible with MMF?
In theory everything is possible with MMF :P
Re: What's possible with MMF?
That's the answer I wanted to hear ;) So even an amazing fighting game similar to lf2 is possible? Think I have to play around with this amazing tool further more. Thanks
Re: What's possible with MMF?
With 2D, more or less anything is indeed possible with MMF2, you just need to be skilled enough.
Only if you plan to do 3D, you'll run into limitations.
Re: What's possible with MMF?
When making fighting games, the biggest challenge is often the graphics. Making the game work is actually quite simple. The reason there are so few arcade fighting games made with MMF is because of all the work going into making all the characters.
In Street Fighter 2 each character had 64 different attacks. Just imagine how long time it would take to draw 64 different animations for all your characters. And even if you only want a couple of attacks, you still need the charaters to walk, run, jump, crawl and do some kicks and punches.
For the ordinary MMF user that isn't done in a minute. You'll need to have quite some experience with 2D animation tools or be impressingly good with the pencil to accomplish that :)
Re: What's possible with MMF?
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For example can you change the hair color of a figure with a simple click?
There is an action in the event editor for active objects called "replace color". This allows you to replace all occurrences of one specific colour in an object's animations with another specific colour. This action applies to all instances of the object.
Re: What's possible with MMF?
To make a 3D game, I would suggest using the Mode 7 ex extension. It is an easy to use extension for 1st person games and such. The example files are pretty helpful.
Re: What's possible with MMF?
Ahh, I had to add to this. :)
MMF 2.0 is built upon so far years of design.
That said, you can pretty much create anything short of a full 3D engine, unless you are very incredible with extension creation.
Other than that, you can make Isometric, Top Down, Side scrolling Platformers [Seems to be everyones favorite] puzzle games, racing games, etc etc...
UP to your ABILITY. this is the most important point, As you can also make an RPG game complete with Save games, and MMORPG's, See Blizna's Game http://chmatakov.ceskehry.cz
But be aware this is based on your level of knowledge with MMF, and MMF has years of mastery behind it. Yet it is easy enough to make amazing games... In minutes. :)
Re: What's possible with MMF?
If you are sticking to 2D games then for most games you will not run into limitations. If you want to do insanely complex games involving lots of graphics on screen at once then the only real thing you have to worry about is speed.
As far as 3D goes, don't even attempt it. Mode7 is very limited and really MMF 2 is not the right tool for a 3D game at all.
So if you want to make a 2D game then MMF 2 is ideal, but if you want 3D then you need to look at other options.
Re: What's possible with MMF?
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As I'm new to MMF I wonder what is possible with Multimedia Fusion 2. For example can you change the hair color of a figure with a simple click?
Yes. However, if you want to do it more than once, you're going to have to keep track of the color you changed every single pixel to. (Color changes are permanent)
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Are arcade games such as street fighter or little fighter 2 possible?
Yes. Arcade-style games are, in fact, MMF's strongest suit.
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In what way are massive multiplayer online games limited?
1. They have to be 2D.
2. You cannot realistically allow different players to wear customized colors. (Objects can have their color changed, but different instances of the same object will all be the same color. This may become possible once the ink effects SDK comes out, but there is no ETA on that.)
3. Complex RPG dynamics, while possible, can be a chore to do in MMF. You can, however, code the complex RPG logic in another language and import it as an ActiveX control or dll.
4. MMF's MooGame extension will help you with a few of the technical aspects of making a MMOG, but there will be a lot more that you'll have to deal with yourself.
5. Designing a client-server architecture in which all the security-sensitive processing takes place on the server will not be any easier than it would in any other language.
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Can you even make simple 3D racing games for example?
No. You can make 2D racing games to your heart's content, but 3D is essentially nonexistant in MMF.
MMF2 is good at one specific thing: rapid development of anything that is traditionally required for 2D gameplay. The closer it is to a basic 2D shooter or platformer, the faster it will be. If you discount the time you take to make the graphics, a short action game can be made from start to finish in a few hours. The same holds true for games with similar dynamics. The further you stray from action game dynamics, the less MMF benefits you. A turn-based game, for example, may take just as long (if not longer) to make in MMF as it would in another development environment. Ironically, an action-based RPG might actually take less time to make in MMF than a turn-based RPG would.
Re: What's possible with MMF?
[quote=Maggott]
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Can you even make simple 3D racing games for example?
No. You can make 2D racing games to your heart's content, but 3D is essentially nonexistant in MMF.
If by simple you mean Mario Kart for SNES? I think that can be done, but its more 'psuedo' 3D (as Maggott broke it down better than I could have).
Re: What's possible with MMF?
Neonair Racing was a good example of a pseudo3D racing game - it may have been pretty unstable, but the concept was there.
Re: What's possible with MMF?
Yeah but I don't really call the current level of 3D capability in MMF 2 enough to even remotely state that a complete 3D game is possible (atleast not a good one).
It's really like trying to make a horse fly... A horse by itself is useful but a flying horse is a really bad idea.
Re: What's possible with MMF?
You can do good stuff with pseudo3D. If the graphics are done well and you get the object ordering sorted out, the effects in MMF can be fabulous. It probably works better with point and click/adventure style games than action ones, but it certainly is possible.
Re: What's possible with MMF?
I think the point is that you *can* do 3d stuff in MMF, but compared to coding it in something designed for 3d, it will suck. Not to say that the best coded 3d mmf widget would be worse than the worst coded dark basic (or whatever) widget, but in general you shouldn't do more than a few snazzy effects or pseudo 3d mini sections, or you'll be costing yourself time and efort whre it isn't necisary.
Re: What's possible with MMF?
Your best bet to see what MMF2 can do is look at some of the games in the Clickteam Creation Gallery ( http://www.clickteam.com/eng/creationgallery.php )
Some particularly good ones in my opinion are Eternal Daughter and Triumph War.
These are VERY well-made games, but they show what MMF *can* do in the right hands.
Re: What's possible with MMF?
My favorite game created in MMF2 was Special Agent by DavidN. It really shows what can be done with a platform engine.
Re: What's possible with MMF?
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compared to coding it in something designed for 3d, it will suck
It depends what you want to do. Bear in mind that 3D models you can license to include in a 3D app are few and far between.
Re: What's possible with MMF?
Aye, but surely thats the same with sprites? :P
I'm used to having mates make art for me so it wasn't something i thought of, but there are free 3d modelling tools that are quite easy to learn..
Re: What's possible with MMF?
Pix, it's entirely different with sprites rendered from 3D - because the original model cannot be extracted from your app. Look at the small print on virtually any 3D model for sale/free, and you'll see that you can only distribute 2D renders. The few that don't have that restriction, you have to buy a separate license for - for every app you include them in. They are also untextured and unsuitable for animation.
Sure, you can model your own. Texture them, rig them and animate them as well. If you live long enough ;)
Re: What's possible with MMF?
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Texture them, rig them and animate them as well. If you live long enough
Hey, it's possible...and it's actually faster than doing sprites by hand if they have a lot of different animations.
The hard part is learning how to do all that stuff well in the first place. There's a big jump between knowing how to extrude a cube and knowing how to make a realistic looking human character...but once you know good techniques, it doesn't take that long. I can model a human in less than a day, rig it in less than an hour, texture it in two hours, and each animation will take maybe 10-20 minutes on average (unless the model needs to be photorealistic--any photorealistic model will take weeks if not months, but you don't need to use photorealistic models in MMF). And once you've got that model made and animated, you can easily make variations on it for enemies and other characters.
Pre-rendered 3D is a good way to go, if you've got the knowledge, and the knowledge is always available somewhere.
Re: What's possible with MMF?
Ryzzo, your question is like sweet to my taste buds. I am in love with MMF2. Because I believe anything is possible with it to suit our hungry needs in 2D video gaming and even other applications, not just games. This is the most fun game creation product you will ever buy on the planet. I am proof myself. My dream video game Cliffall - Treasures of the lost cave (you can see a video on youtube of it) became a reality thanks to MMF2, clickteam and the beloved people involved in making this user friendly outstanding product. Enough said. you won't be sorry after you played with it and got your first project running. Even the actual making within the program (no need for programming) is fun. It's all click and drag really. All you need after that is Paint.Net (best free image editing program) and Audacity (best audio editing for your mp3 or ogg format music), unless you want to download a free old cakewalk program for midi files (another option). I like your idea of a fighting game. I guess that will be my next project too.
Re: What's possible with MMF?
This thread is 3 years old. The last post was a year before you signed up at the forum. Gravedigging is bad.