sorry if this is the wrong place. Is anyone able to make a stick man dummy. you know with multiple joints like 'falling girl' game
see link bellow
http://www.killsometime.com/Games/Game.asp?ID=117
if no one can i'll try my self.
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sorry if this is the wrong place. Is anyone able to make a stick man dummy. you know with multiple joints like 'falling girl' game
see link bellow
http://www.killsometime.com/Games/Game.asp?ID=117
if no one can i'll try my self.
Well, if you want one like in that relatively disturbing game, then that would be fairly easy. Just set the hot spots and action points according to where the limbs attach to each other.
What seann33uk is asking for is to be able to calculate ragdoll physics, someone was supposedly making an extension for that, but don't know if they made any progress.
You're talking about the physics extension? He's still working on it.
that will probably be it, but ifs not been developed yet i might go for more complex hot spot-joint version
It will be released sometime in the next two weeks.
Wow! That's great!
I've got a fairly limited ragdoll engine working, I'll post the source for you...
Sorry I had to blitz the colours to be under the size limit. Also sorry the codes loosely commented. Making a good, extensive ragdoll engine is very difficult.
All the little persian guy in my ragoll demo is is 6 objects tied together by stick constraints (obviously programmed by me, not a feature of mmf hehe) to make a stick guy. However you will notice that the guys legs can twist round as much as you like without stopping. This is because i havent put any angular constraints into the engine.
Also it only supports collisions with the floor. But it still shows the basic maths for connecting two objects with a stick constraint, which is the heart of a ragdoll engine.
lol, good one stuckboy. Someone should actually make a mini game like that ;P
OMG that was so funny!
I could watch that for hours. I like the way if it goes fast enough, the head flies off! LOL! The slowmotion is kind of annoying.
After looking at your engine I have made a crude collision detection system. Basically if one of the body's joints toutches a backdrop, it does the same thing as if it hit the floor. The problem is that collision only happens at the joints so it only collides well with large smooth backdrops. Hope this helps.
That is a brilliant example. Thanks for that, and the modification to it with collisions. I hope someone can find something useful to do with these examples.
amazing !!
thanks a lot !
I uploaded it to the Daily Click as a screensaver if anyones interested.
Making a decent collision engine for this is difficult and CPU intensive and would require quite a bit of looping.
The problem with using my code there is that since I assumed that only floor collisions needed to be taken care of, the persian guy will push out *upwards* when he hits the floor. Also the friction and bounce coefficients get screwed up if he is on objects that are non horizontal.
It's a nice attempt, and I don't want to discredit you but I think to create a decent ragdoll engine a much more complex collision detection/response algorithm is needed.
That's the funniest thing i have ever seen on a click site.
Good work Stuckboy!
I tried opening that, but I was bombarded by error messages...
That's one of those rip-offs of the original game called "Rocky the Monkey" here at www.ragdollsoft.com and that game has copyright, they think that they can get away with a man and some balls. :mad:
What are you on about pound? The game may have copyright but they can't copyright ragdoll physics.
It isn't a rip off anyway, I've never even heard of rocky the monkey.
I'm trying to find the ragdoll system I used to make this:
http://www.youtube.com/watch?v=GUxRHXw24J0&feature=channel_page
I'm thinking that this is it, but the file is corrupted or something when I download it.
I was playing with the ragdoll for one hour.
-VH
Your file download is not working.Quote:
Originally Posted by Gabriel
stephen1980