Is there any possible way to make a locoroco like blob with all the abilties like spliting and blobbiness that they have?
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Is there any possible way to make a locoroco like blob with all the abilties like spliting and blobbiness that they have?
Right now, it's too complicated, unless you can set up some kind of custom "liquid" engine based on small particle objects or vectors. That would be very advanced though, I have no idea how to pull that off.
I guess you could for vortex2's physics engine, but I don't think that it will be capable of supporting liquids...
Yes I think you'd need to use polygons or vector shapes, but MMF only supports sprites at the moment.
My physics object won't be capable of supporting liquids. MMF 2's rendering capabilities are far too limited to do anything like that.
Let's just hope MMF2 gets hardware acceleration soon!Quote:
MMF 2's rendering capabilities are far too limited to do anything like that.
I don't think hardware acceleration will include the physics processor...
It isn't really processing where to put the liquid, more rendering the liquid on the screen.
I don't think hardware acceleration will help either.
I'm no expert but the way i understand it is that vector and polygon both use points to make up the shape of the object. Since you can move/manipulate these points independently you can change the shape of the object. MMF just uses a graphic image, so it's not possible.
However on a side not, i asked Yves when we could expect hardware acceleration and he said it should happen sometime this year. :)
However, if it could render fast enough, it would be possible to make an extension which could do things like liquid. Anything could happen in the future :)Quote:
MMF just uses a graphic image, so it's not possible.
"However, if it could render fast enough, it would be possible to make an extension which could do things like liquid. Anything could happen in the future \:\)"
like intel releasing a MB and CPU at 500Ghz able to do it at a normal 50fps speed without lagging
And if the render is fast, maybe it will be possible to draw a polygon in overlay with physics with FusionPhysics object... ;)
Hardware acceleration would allow for a vector graphic extension to be created. This extension can't be created currently because the rasterization process is way too slow.
Now I can't promise that even WITH Hardware Acceleration that liquids would be possible, but they would be a lot more likely then they are currently. It is my view that in order to render liquids the system would need severe optimizations and would face limitations in order to accomidate those optimizations.
Is the Fusion Dynamics will allow springs between points ? Because if we can make polygons with springs between each points, it's exactly what it is needed. :)
Well I don't know if that will be possible. Fusion Dynamics is a rigid body physics engine, so the polygon itself would not be deformable.
It might be possible if each point was a rigid body, but then I don't know how you would do collision detection or anything on that.
Now we have HWA! Time to bring this thread back alive!