Hey, does anyone know the answer to this question?
Say you have a bunch of frames/levels, and each level is roughly 49mb in ram usage, and during the frame this usage will increase to maybe 60mb or so.
Does MMF give this ram back to Windows if you go to another frame.
I'm wondering if the ram gets used up cumulatively or will your applications have access to that amount of ram for every frame?
If my question makes sense.
I'm finishing up a game and just wondering the levels each come in pretty heavy on the ram usage side.
For example the space travel frame uses up around 19mb, and one world frame uses up 49mb on my last play of it.
Thanks!
