Game Over screen going wonky
After making a stand alone .exe file, the "game over" screen doesn't do as expected. It's the last frame of the game and I have it windowed in 640x480. I ran the file over the desktop and when it got to the frame, the icons in back were flickering wildly and it wouldn't go back to the title after pressing 'shift'.
Is there something I'm overlooking or is this a bug?
I'm using MMF2 Dev BTW.
Re: Game Over screen going wonky
Four questions:
1. What build are you on?
2. Do you use global events?
3. What is your operating system?
4. Have you tried removing all events and objects from your game over screen? If that fixed it, tried removing them one-by-one?
Re: Game Over screen going wonky
1. Build 246
2. Yes- for collisions between enemies, enemy movement, and lives.
3. XP
4. At first I thought it was the screen transitions that were screwing it up, then the music. So now all I have is just a static game over screen. But I'll see if removing the "if button one is pressed" event helps.
Re: Game Over screen going wonky
Quote:
2. Do you use global events?
2. Yes- for collisions between enemies, enemy movement, and lives.
Ah, I thought that might be the case.
Do you use an event such as "lives = 0? go to game over screen" in your global events? 'Cos that would mean it'd repeatedly go to the game over screen from the game over screen. Even if you have a "run this event once" action, it'd still run it once *per frame load*. You'd need to compare the frame number to ensure it isn't currently on the game over screen or to set the lives back to the original value before changing frame.
Re: Game Over screen going wonky
Re: Game Over screen going wonky
So it is all working fine now?
Re: Game Over screen going wonky