I have some problems with MMF2 remembering values using a counter. These counters are used to store if the player has a particular weapon. 0=no 1=yes. And between each frame there is a save point that saves these values. But in the next frame all the counters are set to "0". So the player looses all the weapons he had from the last frame. Now this only happens in a built version, everything works fine when I run it from MMF2.
And when I check the INI save file everything is set back to 0- And again, this doesn't happen when I run everything from MMF2. Only happens in a built version.
I have ofcourse checked it as a "global object" in the "memory" menu. And I tried checking the "load on call" thing (Even though I don't know what it does).
There is nothing wrong with my save frame- well at least nothing that should reset the counter to 0.
