[Request]Animation Object Alpha Channel
Ok so I posted earlier about how it would be good if there was a way to compress animations. Well you sort of can now with the animation object. There is a problem with said solution however. Right now it only supports transparent color, and when compressed, the artifacts ruin what would be the edge of a shape, so in the game you might get a bunch of black edges. (or whatever color you are using as the transparent color).
To solve this, I think it would be needed to have a feature of the animation object where you can load 1 video file for the RGB data, and a second one for the alpha channel data.
This will drastically reduce file sizes in games with big sprites. For example, I have an animation that is 256x256, 60 fps, 4 seconds long. It takes up I think 80MB (if I recall correctly). When compressed, I believe it was down to less than 250kb.
EDIT: Come to think of it, this post is almost exactly like my other one. I'd like to point out though, that I'm asking for an improvement on an existing object, not a whole new one this time.
Re: [Request]Animation Object Alpha Channel
There is a much better solution : we'll develop a MNG filter when the graphic filter SDK will be ready.
Re: [Request]Animation Object Alpha Channel
MNG? Never heard of it. Is that like the video equivalent of PNG?
Re: [Request]Animation Object Alpha Channel
Yes, it's an animation format based on PNG.
Re: [Request]Animation Object Alpha Channel
That would be fantastic! I'm in great need of that, it would sure improve my games a lot.
Re: [Request]Animation Object Alpha Channel
Is there an ETA for the Graphics filter SDK? I'm getting to the point in my game where I'm going to need it.