Re: Features/Updates Wanted
Forgive me if I have missed this feature. I'm using the demo MMF2 developer so I MAY have missed this feature. Please tell me where I can find it if it exists.
Vector based graphics support like .SVG / flash objects.
Why?
Infinite resolution! It's fun to make a little 320 x 240 game, but upon running this full screen the graphics will become horrific pixel chunkers; pixel resizing, even with any level of antialiasing will eventually just become ugly.
If the graphics are vector based, you can stretch them infinitely. Not only is this cool for rescaling apps to various full screen dimentions, but stretching objects within the current resolution also keeps them smooth edged and beautiful. Picture this .... Your game/app starts with a view of a town - you move toward it (scale up the image) and the "camera" appears to move in the town, down the street, up to a building, into the window, toward a table, and ends up focussed on a key on the table taking up the whole viewport, and the resolution stayed 100% gorgeous the whole time. FAKE 3D! :) VERY fake, as all you could do at this point is pan the "camera" from left to right, up and down (by moving the image) but still, nice.
Vector images are also tiny by default, as they are just points and curve information with the actual "fill, colour blend/morph/transitions etc" done at runtime.
Manipulation of these "objects" can also be handled very effectively from external programs that already support vector based graphics by many professional and even open source apps (like www.inkscape.org).
Like I said, this feature may already exist, but I see no option for it.
I would place this priority as medium/high, depending on your current and potential user base.
Thank you
Vector graphic demo by Farbrausch and Neuro. If you have good video hardware get the real time engine version http://www.pouet.net/prod.php?which=50131 OR check it out mangled by youtube at http://www.youtube.com/watch?v=sbQhgEJuExY
Re: Features/Updates Wanted
There is an extension in development that supports vector graphics.
If you want to avoid objects becoming ugly, have the default size 2x or 4x the normal size.
Re: Features/Updates Wanted
Pkeod
Thanks for the info on the vector development, and the tip on scaling objects!
Re: Features/Updates Wanted
Request:
To be able to choose if you want all your data (sounds, images, etc) to be stored inside the exe or in one or more separated files.
These should be encripted and have to be treated for MMF as directory files:
Example: instead of loading a file from everywhere in the disk, like this "C:\image.jpg", use a function 'StoredData("images","\image.jpg")' or whit sub folders like this 'StoredData("general","\images\image.jpg") '. Is it possible to manage data like this??
Re: Features/Updates Wanted
Set Size by Pixels
Honestly, why isn't this in yet? Setting the size by scale is incredibly frustrating if you need it by pixels, especially with a variable width and height. There are extensions that 'claim' they do this, but none of them actually seem to do it right or just don't have the resizing method as an option. I don't think it'd be very hard to implement.
Re: Features/Updates Wanted
What's wrong with the Object Resizer?
Re: Features/Updates Wanted
Quote:
Originally Posted by MechaBowser
Set Size by Pixels
Honestly, why isn't this in yet? Setting the size by scale is incredibly frustrating if you need it by pixels, especially with a variable width and height. There are extensions that 'claim' they do this, but none of them actually seem to do it right or just don't have the resizing method as an option. I don't think it'd be very hard to implement.
+1 vote
Yeah i mentioned this a short while back, pixel resize should be standard and you could have it alongside the standard scale for those that prefer that method. I think MMF is too compact sometimes in that it does something one way then it misses other things out because it can be done another way which is usually with extra maths and formulas.
I find because it does this and also extension devs do this a lot. It actually makes it annoying to use sometimes because a standard feature is somewhere else already so it's missed out in other places where it should be, so rather than using one extension for a task you sometimes need 2 or 3 and waste time looking around extension features because that feature was 'there and there already'.
So yeah basically my point is if something will make a extension/option more user friendly. It shouldn't be ignored because it's already in another one that people probably won't find without posting for help or wasting time looking around. Just add it in there and who knows it would probably be more easy and also make it more efficient as you don't need multiple objects.
The same for the main app, if theres a really nice feature in a extension maybe it should be considered as a standard option/condition in the main app. Extensions are great of course but often could have restrictions and possibly have bugs etc.
Re: Features/Updates Wanted
Hierarchy System and IK Solver
Really, an IK (Inverse Kinematics for those that don't know) can't be done without a proper Hierarchy structure. So I am putting this request together. One great thing that I think a 2D environment like MMF excels at, is that it should be easy to avoid gimbal lock since the developer/animator would only be using 2D chains.
As for a Hierarchy system, the benefits are similar to IK, except you could animate/move objects with FK (Foward Kinematics).
Here's a video explaining Euler rotations and what gimbal lock is:
http://www.guerillacg.com/home/3d-rigging/euler-rotations-explained
And another video explaining and comparing the differences, advantages and disadvantages of Euler and Quaternion based rotations:
http://www.guerillacg.com/home/3d-rigging/the-rotation-problem
Here are some resources on Hierarchy structures:
http://www.guerillacg.com/home/3d-rigging/hierarchy-basics
http://www.guerillacg.com/home/3d-rigging/hierarchy-building-a-robot
Here are some resources on FK:
http://en.wikipedia.org/wiki/Forward_kinematics
http://demonstrations.wolfram.com/ForwardKinematics/
Here are some resources on IK:
url=http://en.wikipedia.org/wiki/Inverse_kinematics
http://freespace.virgin.net/hugo.elias/models/m_ik.htm
http://freespace.virgin.net/hugo.elias/models/m_ik2.htm
Anyway, I will also record a quick demo video tomorrow if I have some time to do so.
Why? With the impending release of the Flash exporter, people such as my self will be very interested in using MMF2 as a 2D animation package. Having this will only open up a new market for Clickteam to exploit! MMF2 used to create cartoons or animations easily. There are a few 2D applications out there, but I don't have much experience with any of them.
Here is a link and some videos for an application called Anime Studio Pro:
http://en.wikipedia.org/wiki/Anime_Studio
http://www.youtube.com/profile?user=contentparadise&view=playlists
Here is some information and videos on another application called Toon Boom:
http://en.wikipedia.org/wiki/Toon_Boom_Animation
http://www.toonboom.com/support/digital/eLearning/tutorials/
And lastly another application called Express Animator:
http://en.wikipedia.org/wiki/Express_Animator.
I would also be interested in creating games with this new movement/animation system. For example; It would be very easy to set up a "crane game", or for chains and ropes, whips, arms legs, etc., of a character or object would be much more easy to set up and use then scripting the whole thing manually, leaving the developer to do much more creative stuff. These are just a few ideas, I can only imagine what others would come up with...
Anyway, I hope this information helps show what it is you can do with such systems, and that it stirs the imaginations of users and Clickteam alike. :)
Re: Features/Updates Wanted
Active Picture Object:
Clip/crop the picture (display an unmodified sub region of the picture).
Re: Features/Updates Wanted
Quote:
Originally Posted by Jaffob
What's wrong with the Object Resizer?
Object Resizer just doesn't... work. Honestly. If you're willing to PM me I'll show you how.