Fighting Move combo System help
I've actually gotten a more basic form of this working, using counters, though to do something as complex as the picture below i'd have to use an array.
http://img138.imageshack.us/img138/2655/fsystemxh8.jpg
Anyway, my question is, is there anyway to detect if a series of keys are pressed midstream instead of testing for each individual one the hard way?
For example: If an attack is Forward, Forward, Down, B and the number combo in the array was 4,4,6,8, is there any way to detect that mid stream so I would have to test each indivdual number position incrementally if it doesn't happen at the begining of each set?
Re: Fighting Move combo System help
I think you might be able to do this with the String Parser 2 by adding each keypress code to the end of its source string and continually checking for the string containing a certain substring (then replacing it to prevent it triggering again).
Re: Fighting Move combo System help
Zeno
I would suggest you take a look at the file in this link . It is a combo system that you might be able to use.
It requires the Key Object made by Liji. You can get it here .