Behaviours with qualifiers
Well, not quite. But I discovered you can copy & paste code containing qualifier info into an object's behaviour in MMF 1.5 and then copy & paste the object into MMF2, and the code works. I'm just wondering if this might create some errors in the future...? Thanks for the info.
Re: Behaviours with qualifiers
It will. I tried so many ways of using qualifiers, all of them resulted in MMF going crazy.
MMF2 doesn't let you use qualifiers properly for a reason: it breaks!
Re: Behaviours with qualifiers
No. Qualifiers have their way, but everything works well atm. I'm just afraid of saving my .mfa with qualifiers in behaviours. Have you tried doing that?
Re: Behaviours with qualifiers
All i remember is that i thought it was fine, then it crashed/corrupted horribly when i least expected it.
Re: Behaviours with qualifiers
It will cause MMF to crash if you have an event with a qualifier in the behavior (or global event), and that qualifier is not in the frame. It's easy to get around this though. Just make sure every qualifier in the game is in every frame, and destroy qualifiers not needed at the start of the frame. Also, you can't create an object relative to a qualifier using this method. Those are the only two problems I have ever come across, so stop saying MMF does not support global qualifiers, kiddies. :eek:
Re: Behaviours with qualifiers
Just tested what you said, Sublim. It doesn't crash, simply the conditions that involve qualifiers that don't exist won't be run.
Are those all the risks?
Re: Behaviours with qualifiers
Hmmm well, it does crash if you don't view the behavior with the qualifier in it (and if the qualifier is not in the frame). I posted an example in the file archive.