is the list object supported
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is the list object supported
Yes, look at the list of vitalized extensions.
Blowfish is not Vitalized.Quote:
Originally Posted by zzarzzur
I have made a .cnn file locally in the same directory as the .mfa, with all the external images in sub-directories of this location. I have tested the "object" code in a html file locally and all works fine.
I then moved the .cnn file and sub-directories with graphics in them up to the server site. I have added the same "object" code to the server html and modified the "Value" and "Src" locations to be that of the server paths.
When running the html on the server it loads the Vitalize! 4 fine, but no external graphics are displayed. All the internal graphics display and the game does work. I have read through this forum and tried about everything that I can think of. I also tried this in a multitude of browsers. I am at a loss.
Is it looking for my computer c:\directories\subdirectories on the server?
I have the latest build R251, MMF2 Developer. Thank you for any help.
It depends on multiple factors:Quote:
Originally Posted by Amazingynot
If you specified the path as "C:\Directories\Subdirectories\Files.ext" then yes, it will, and it can't do that.
If you specified "Subdirectories\Files.ext" like you should have, then it may or may not be able to depending on whether the extension loading that file is designed to do that.
If you specified "http://My.Web.Site/Directories/Subdirectories/Files.ext" then it may work better, but it is the same situation as above; it depends on the ability of the extension/object you are using.
Thank you.
The Vitalize! 4 compatible object that I am having this problem with is "Picture Object" (kcpict.mfx). I know no other way than to select the image in its native location and the address locally is assigned. How do I change this?
You need to have it load from the URL - it will download the image and display it after it is done downloading.
I think I understand the procedure. I changed under Properties:Settings:"Picture filename" to be the full url address "http://www....." of the image located on the server, correct?
If this is correct, when I select to build the .ccn application it gives me an error in the build process. It says "...files are stored in directories that are not relative to the directory of the application...You cannot save this application as Internet application. Please move these files, then retry."
I played around with changing the Picture filename and nothing was able to be saved in the .ccn format.
Put the filename in relatively, if possible. Set the name in the actions. Open File Apppath$+"filename!!.png" with nothing in the properties. Should work pretty well.
No, you need to leave that path name blank and set a new image via an action.Quote:
Originally Posted by Amazingynot
Thank you both for your help in solving this problem for me. I found this link that confirmed and verified your explanation:
"http://www.clickteam.com/website/usa/img/uploads/tutorials/download/UsingImages.pdf"
ello everyone I have a serious problem! I made a game with 1.6 and tgf annuities with the peacefully on the web page loads. but if I make a version of the game saves to store tells me this error: Can not load object NPINI.COX This Might need an external program or library not installed FET.
so does anyone know why?
That means there's no Vitalize version of INI installed, try installing it. (if there's a Vitalize version available)
e come faccio a installarlo? sul mio pc ho installato la versione 4 di vitalize il file ini lo dovrei installare sul pc o va messo dove è hostato il gioco? scusami ma devo comprendere bene..
and how do I install it? on my pc I installed version 4 of vitalize the ini file should I install it on your pc or put it where he hosted the game? I'm sorry but I have to understand ..
The guy who created the game should have it installed with the game creator.
let me get this straight. and then the game was put on the download site where it was vitalize and present the object in the game for ini bailouts. there must be an extension vitalize or there something else to put to gether at the game? the game works if I take the opportunity to save the program. but if I leave the game should not be either. excuse me but I use it and very little