How about both?
One would be a general setup, and then, you could modify various parameters as needed without all the click-through.
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How about both?
One would be a general setup, and then, you could modify various parameters as needed without all the click-through.
Be neat if instead of just dots, you could import an image or an animation. Because right now, it wouldn't be good for a fire effect.
I think the idea of separating that giant action into smaller ones but also keeping that too for a quick setup is a good idea. If it isn't incredibly hard or CPU intensive, I think we would all appreciate collision handling.
Seperated it all out and added some functionality for controlling the pixels after they have been created. The old examples will no longer work, I will make some new ones.
if anything, it'd also help you get away with using much fewer objectsQuote:
Originally Posted by LazyCoder
I can't do that- it's not the way the object works (and the lack of images is the reason the object works so fast).
The Particle Spray object can only use objects anyway, so that is what that object is made for. Jam, whats the word on collisions?
New build has collision detection and everything.. uploaded it. Will get the water example I just showed a few people up too.
Thats amazing!! This is a great extension! :)
Thanks! :)