-
request )grappling hook
ive seen alot of games that have grappling hooks. but i havent found any tutorials. some have said that u can manipulate the platform swing but i dont know enough math to do that.
some ways that it could be used
1. launching a chain unto somthing in order to swing
2. a sling shot effect could be used when attached to a certain objet and manipulated properly.
3. a weight effect like pulling a high lever
4. a pull effect in pulling things from far away
5 a grab effect from far away.
some refrences
metroid
castlevania
ristar
super mario galaxy
im sure alot of other people would benifit from this extension besides me
so could anyone PLEASE please please make this extension
-
Re: request )grappling hook
I don't think its really an extension to do this.
Check out http://www.create-games.com/home.asp and cruise thru the articles. I have seen many games with grappling hooks over the years so its possible to do.
-
Re: request )grappling hook
it could be possible to do this with the phizix extension
-
Re: request )grappling hook
the only one i found on that site tho is a zelda hook shot one. but it was too complicated for me. do u know any other tutorials that would help me with this
-
Re: request )grappling hook
how would u do this with the phizix engine?
-
Re: request )grappling hook
First, learn the Phizix extension. It's not too hard to pick up by looking at the examples. If you wish, I'll make an example for you.
-
Re: request )grappling hook
heres something that might just help you: http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=fac&Number=190691&Sea rch=true&Forum=fac&Words=hook&Match=Entire%20Phras e&Searchpage=0&Limit=25&Old=allposts&Main=190691
http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=fac&Number=190883&Sea rch=true&Forum=fac&Words=hook&Match=Entire%20Phras e&Searchpage=0&Limit=25&Old=allposts&Main=190883
(its that good, it doesn't involve grappling hook extentions)
-
Re: request )grappling hook
We appreciate extension requests. That does give a better idea of what users need and what they want to do.
I think that, if there were an extension to help you with that, it would most likely be a chain, (remember the old chain object?) and the rest would be about eventing it.
-
Re: request )grappling hook
could u make me an example of the phiziks example?
yea ive been trying to get this for a long time but i dont have enough know how of math to be able to do it so i thought an extension would be able to simplize it.
those are good links except im missing some extensions for it
kc. floop mfx
and kc direct mfx
-
Re: request )grappling hook
Well, in all honesty and with all due respect, if you want a good looking game, or a game with a nice gameplay feature, you have to put some effort into creating it--there's no extension that will magically adjust your code to your game, or create the latter for you.
Look over here--this forum is filled with examples:
http://www.clickteam.com/CTforum/categories.php3
-
Re: request )grappling hook
http://i23.photobucket.com/albums/b3...998/buddys.jpg
i have worked hard to make it look good.
its just that i cant do what i wanted to do technically because of my poor grasp of the laguage or code.
i was just hoping someone would help me, because im desperate at this point! ive been trying for a year now to no avail.
-
Re: request )grappling hook
sorry if i bothered anyone
-
Re: request )grappling hook
how ever if anyone is looking to make an engine...
-
Re: request )grappling hook
how much would it cost for me to pay somone to make me this engine?
-
Re: request )grappling hook
Explain exactly what you want to do and I will give you a quote.
-
Re: request )grappling hook
ok i want a static engine that can be used as a platform style
but the character( the little green guy) seen in the screen shot will strech out his arm in 8 directions(not at once tho ).depending one wat direction the player is pressing . the bottom directions only when hes jumping
he can launch his arms to swing from things like a hook or somthing
he can reel himself up or down when attached to somthing.
he can sort of sling shot himself when attaching to certain objects after he laches himself on to them. mabey if he spins around and the player lets go or somthing. like in the plat swing tutorial
he can grab enmys hold on to them and throw them. or kill them with a press of a button
also certain things he can lach on to and if the played presses an opposite direction strength meter will start and when its empty watever hes pulling will break. certain objects only tho. like wall or parts on a boss
thats basically it.
-
Re: request )grappling hook
-
Re: request )grappling hook
Try and wait two or three days before posting if no one has replied, many people don't come here daily and will only check new threads every few days. You can edit a post with the edit button if you need to add to it.
-
Re: request )grappling hook
-
Re: request )grappling hook
alright its been a few days. dont forget about me
-
Re: request )grappling hook
Hmm... I think my brother made a demo of a grappling hook using Phizix... I think it had a few flaws though... I'll poke him a bit and see what happens :)
-
Re: request )grappling hook
ok man just dont forget and thanks alot :D
-
Re: request )grappling hook
This is funny, I just got done with this same problem because I'm making a Metriod like game, and I have that graple beam working greatly (In TGF1), but there are cerntainly better ways to do it then what I have done. But it will take quite a wile to explain what I did, and I don't have the intenet at home so I can't up-load it. But I do like to see how others got something to work so I can improve what did... Now I'm just geting long winded.
-
Re: request )grappling hook
: O ive been looking for a grapple beam extension. just anything liek a grapple beam. when u get the internet see if u can send it. please please please please please please it would mean alot. ALOT. this is exactly what i need. please help me out. sorry if i sound desperate
-
Re: request )grappling hook
If you're not so good at the coding side, a grappling hook code may go over your head, so I can see why you'd like an extension.
The downside with extensions are that most of them simply do some maths and give you a value back. In other words, unless it was coded in a SUPER user-friendly way, there's a chance the extension would still require a good coding knowledge in order to bind it to the objects in your world.
Most likely, someone would just build an object to do the Trigonometry and Swing aspects for you.
Something that COULD be done, if any of the coders have the time and feel particularly charitable, is thus:
Idea for Platform Hookshot Object
Based loosely on the interface of Platform Movement Object.
You use a SET OBJECT action at start to set the User Object and the Grappler Object. So the object can find them and refer to them on its own.
You would also, at this point, determine the speed of the hookshot when it fires, and also the max length.
You then have a 'Shoot at angle' and 'Shoot at position' action, which will take parameters for the target angle or location/object, and the speed of shooting.
You then do a native MMF colision test for the grappler, to see if it hit a grapplable wall or target. If it did, you do an action 'Colisions > Hook can grab' and if it just hit any old object, 'Colisions > Hook can't grab'.
The object would know from its own variables when the hook has gone to its fullest distance. When this happens, the hook will stop, and perhaps withdraw to the player.
You could have an action for this 'Misses > Draw back to player' or 'Misses > Instant Stop'.
There would also be states, like in Platform Movement Object, where you could test a condition against 'Is Grapple Firing', 'Is Grapple Latched', 'Is User Swinging', etc.
Once the Grapple has latched, the object then takes control of the player/user. You can do stuff like this:
UP is Pressed
+ Grapple Is Latched
--- Move player 10px towards grapple
DOWN is Pressed
+ Grapple is Latched
--- Move player -10px towards grapple
That would allow the player to move up and down the grappler cable.
However, the object would also do a PMO-esque colision test with the user object, moving it one pixel left, right, up, down, etc in its own fastloop to test if the player's touching a wall, and where.
These would be handled with a 'Test Colision' triggered condition, and a 'Colisions > User overlaps obstacle' action. The object would compare any 'Overlap' actions it receives with the loopindex of the collision test loop, thereby telling it whether there's an obstacle on the left, right, bottom, top (e.g. loopindex 1 always tests the left, for instance, so an obstacle on loopindex 1 means there's an obstacle to the left).
If there's no obstacles, the user draws closer to the grapple, but he starts a 360 degree swing, losing about 1/3rd of his inertia each time.
Then a final 'User Lets Go' action would end the whole thing and allow MMF to control the user and grapple once more.
If anyone has about a month of spare time, LOL, that'd be useful ;)
-
Re: request )grappling hook
wow. amazing. it really would
-
Re: request )grappling hook
Quote:
Originally Posted by Taco
: O ive been looking for a grapple beam extension. just anything liek a grapple beam. when u get the internet see if u can send it. please please please please please please it would mean alot. ALOT. this is exactly what i need. please help me out. sorry if i sound desperate
Alright HERE
I hope it helps.
Burr its cold out.
-
Re: request )grappling hook
well actually the games factory wont open so i need an mmf2 file.
but thanks anyway, if u could convert it that would be swell
-
Re: request )grappling hook
You can open .gam-files in mmf2...
-
Re: request )grappling hook
doesnt work on mine for some reason. it says "uwnoun format and it doesnt open
-
Re: request )grappling hook
what does it mean when it says uknoun format and wont open?
-
Re: request )grappling hook
Got the same problem over here :S the file has no extension, and no renaming wants to work.
I've done a bit of grappling hook work before, I find it quite easy to get the swinging motion going with a bit of trigonometry, it's getting the player's initial position set (where the player will be when he starts the swing, based on where he was standing before firing the hook) which is the complex part.
-
Re: request )grappling hook
I reckon your best bet is Phizix, but it would take some work.