I have a question...
when making a game such as a side scroller and having differant levels on seperate frames, how do you retain information such as the UI (( health bars, interface, character and more)) when moving to the next frame?
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I have a question...
when making a game such as a side scroller and having differant levels on seperate frames, how do you retain information such as the UI (( health bars, interface, character and more)) when moving to the next frame?
You can save data using global values / strings or INI and just load them in next frame
You can also check the "Global object" option for active objects, string objects and counters : that will save their values.
thanks ill give these two a try.