What happened to the Run time editor?
I was just playing around with Klik and Play and It is sooo different to MMF2. Klik and play braught me to this new world a couple years ago. The thing that helped me alot with Game making is the run time editor. I was aroud 9 years old when I played around with this fascinating program and I would have understood nothing If It didnt have the run time editor.
For those of you who don't know what the Run time editor is I wil explain In detail. This is how a small platform game will be made with the run time editor:
1.Start app and drag and drop characters in the cool library from klik and play.
2.Create scenario blabla bla. You really don't need to use the event editor.
3. After your happy with the character, gots its movement and happy with the scenario, all you have to do is click a button and the game is seconds away from completion.
4. When you press the run time editor button, its just like you've pressed the Run application button.
5. The game starts and When something happens a box appears and displays a message saying what you would like to happen. Example the second the player touches the "Backdrop" this messeg appears saying "Player" collsion "backdrop" and it asks you what to do.
thats pretty much it. But sometimes you will need the event editor.
I want to ask why the run time editor wasn't in Games factory 1, gm2 and all the other clickteam products. It was a really good tool and it will be cool if it could be put into mmf2.
Thanks :)
Re: What happened to the Run time editor?
It was not called the runtime editor, but the step through editor.
And it was in all the products up to MMF1.5. We removed it from MMF2.0. We removed it, as it was really not powerful (you could only create small breakjout games with it). With more than 3 objects, it was very tedious, stopped all the time.
We also removed it as it was hiding the realy nature of programming in MMF, with the events. So people started to use the step through editor, and then they had to go to the event editor anyway to complete the game, and the transition was hard.
Re: What happened to the Run time editor?
The best thing about the step-through editor was that you could easily make it cause a condition based on the current time elapsed through it.