Hi. I've noticed that MMF is droping frames out of animations sometimes. The way I have my combat set up it is important that MMF never drops frames of the animations. Is there a way to force MMF to play every frame?
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Hi. I've noticed that MMF is droping frames out of animations sometimes. The way I have my combat set up it is important that MMF never drops frames of the animations. Is there a way to force MMF to play every frame?
Do you have machines-independent speed checked in your application runtime properties?
If so uncheck that and see how it does
If not we might need to see your game to see what you got going on.
It might skip frames if the animations are too fast (and your FPS limit is too low).
I have the animations set to run at 50 and the game runs at 50. I doubled up on the attack frames and it fixed the problem for my game at least.
Jeff wouldn't un-checking machines independent speed make the app run at different speeds on different machines?
In anycase no worries the dropped frames are no longer a problem.
Also a quick question to anyone who might know. Is there a way to set the hotspot and action point position on multiple frames at the same time? also Is there a way to crop multiple frames at the same time?
I think that holding down Alt while positioning the hot spot/action point or cropping a frame is the answer to both of those problems... or Shift or Ctrl... one of those, anyway.
Thanks that will help a ton.