Re: Regarding massively abusive framecounts
LoL interesting thread.
Yeah Andos Diablo II. Historic...
Don't forget StarCraft...
I think StarCraft even ran on Pentium 90's, with like 16 mb ram, and under 1 mb Video Ram. [laugh]
600x600 for a Character, eek. Well I've never come anywhere near that size, but I've actually read in the forums where people have used that size, but wow. The only thing I can imagine is for some sort of Shooter Boss Mega Ship Enemy or something.
[s]As for the color selector, I once used alterable values to store the last color of my character parts. Then you can work from there. You need a few more bits to make it work, but the overall result is what you want, a character that can be re-colored.
We have to remember that we still have to think like designers using C++ even though MMF makes it easier. The fundamental rules of design still apply, because the hardware remains the same. heh
Actually Seele's idea sounds interesting.