Re: General Events Question
the reason there all dying is because Transparency of Enemy is a general test.
basically they all dye when that is true; change it to this.
+Health of Enemy <= 0
-set health to 1 ''' replaces one action when event loops, so that two enemy's can dye @ once
-set value a to 1
+value a = >0
+add 3 to value a
+set Transparency to value a
+value a > 125
-destroy
Tell me how it goes.
Re: General Events Question
Actually, that's pretty much what I have now. I forgot to mention that "Health" and "Transparency" are both alterable values. I think that you misunderstood me. Using the events that I wrote in my first post, the enemies do not all die when one runs out of health. If you read my Barbarian Bob post, you'll see what my problem is and why I have to go back into my events and make tedious changes.