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Direct Show problem
I am using the Direct Show extension to play mp3 music in my game.
I have it coded at the "End of Frame" to set a Global Value to the position of time in Direct Show and at the "Start of Frame" in the next frame, it play's it at the position the Global Value has stored.
This works fine in the first frames of the game, however in the later frames, it plays at about 7 seconds before the marked position, I even tested it out with other mp3's to no avail.
I checked all my Global Value's via debugger and Event Editor, but can't find anything affecting the Global Value whatsoever, I'm totally preplexed. Any known glitches in Direct Show or any idea why it might be doing this?
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Re: Direct Show problem
seems to work fine, check the example at http://www.helper3000.net/MMF%20mp3%20test.mfa
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Re: Direct Show problem
Well, your example works fine and the first level of my game still works fine but the second level isn't working right at all...grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
i can't find ANYTHING to cause this....