Re: Qualifiers in Global Events
Not sure if global qualifiers would be that powerful at all. I have about 20 frames to handle all the stuff related to the game PLUS the game core and levels. Handling every single piece of code within the Global Events List would be very scary...
Of course, it's a real problem to create a multi-level game, where changes to the game core can be applied easily. You need the limited (and somewhat slow) Global Events or a self-made level editor to save the level layout, which is then loaded into the single frame containing the game core (which is what I use, but don't like it).
So I'm wondering if this would be possible in the future:
to define a "group" of frames, sharing all objects and events.
We could create Level 1 with the game objects and the code, then clone this one to create more levels. However, these clones should not be independent frames, but share the same objects and code instead, so changes in one frame would affect all others. It's already possible partially, by using global objects, but it would be great to have shared code between specific frames.
Would be much better than having only global or local "one-frame" code, considering the limitations of each solution.
Re: Qualifiers in Global Events
Quote:
So I'm wondering if this would be possible in the future:
to define a "group" of frames, sharing all objects and events.
Yes, this was planned for MMF 2 but we had no time to implement it. This will be in MMF 3.
Re: Qualifiers in Global Events
I was happy for general discussion, but i think this has gone as far as it can.
As you can appreciate CT has too aims to make the product as powerful as possible while making it as stable as possible.
Roseweave To say that 1.5 to version 2 is a minor update is really just not true. The amount of features that have been added is very large, and thats before you get into the fact of Java, the quiz object and HWA.
Closing