Bug? in the build 247 trial.
I just got the trial (whatever the latest one is) because I needed the program and didn't have access to my disks. This is the MMF2 trial. I am shooting an object from one stationary object to another, and it is missing. Routinely, and by quite a lot. Does anyone know why this is happening? I have never run into this before.
Also, is there a good way to target the nearest one of an object (shoot at nearest enemy?) I vaguely remember seeing this extension somewhere, but I don't remember where.
Thanks
-Brisingre
Re: Bug? in the build 247 trial.
Could you post an example that shows this? :)
Re: Bug? in the build 247 trial.
it probably has something to do with the 32-direction limit for the built-in shooting action
Re: Bug? in the build 247 trial.
I'll post one in a bit. Is there a workaround for the 32 direction shooting using nothing outside of the demo? It doesn't support adding extensions, if I remember. I don't think I have moveIt, which is what I would normally use. I'm going to try vector movement soon. I've never used it before. Also, is there a way to either
A. Make the draw object not slow things down so much.
B. Make an object lay down a trail without either clogging up the memory or using the draw object? This is preferable to A. There is something nice in the Chipmunk Phyzik tutorial for connections, but I don't remember if that only works with Chipmunk
Re: Bug? in the build 247 trial.
Vector works, but does anyone know about the nearest enemy thing?