Smooth loading, any suggestions ?
When loading a mission in my game it looks not very professional at the moment as MMF2 just drops all objects one by one.
to sum it up:
in the first second it draws all of my sub applications, that are 5 at the moment which are from small to medium in size, then it draws the level itself, its a fastloop combo that draws backgrounds, actives, enemies etc. takes up to two seconds. Once that is done its draws the HUD which is a active on the game frame which is always in front. In total up to 3 seconds.
Any chance I can just show the screen to the player once everything is drawn? I tried a black sub application in front of everything, but it gets loaded last so you still get the whole loading process.
any ideas appreciated :)
Re: Smooth loading, any suggestions ?
Untick "Create at Start" in the Runtime Options of your Subapp, and create it by "create object" when you need it instead. After you have loaded your level for example. That way they don't show up at start of your application at all.
Re: Smooth loading, any suggestions ?
I see, so I manually enable them once the level is "loaded".
Re: Smooth loading, any suggestions ?
You could create an entrence screan that loads first in your app to cover up whats loading behind it.