tick "resize display to fill window size" on the Window properties. This alternative method for achieving fullscreen seems to work without any problems that I've noticed.
I'm really looking forward to the next HWA release!
Printable View
tick "resize display to fill window size" on the Window properties. This alternative method for achieving fullscreen seems to work without any problems that I've noticed.
I'm really looking forward to the next HWA release!
Indeed with the advantage that you don't need to mess with monitor's resolution. However you can't switch from windowed to full screen unless you restart application.Quote:
Originally Posted by Mantoid
This isn't a good idea today, as screens can have different aspect ratios and that we are somewhere in the middle of a change from 4:3 to 16:9. Before MMF2 gets a "proportional fit" feature, this should not be used to achieve anything full-screen.
I guess Mantoid was referring to a temporary solution before the new HWA build comes out. With the current features, the screen will look a bit squashed in 16:9 with or without HWA support. The only thing that could prevent it, as you mentioned, is the "proportional fit" feature. The way it is now, the "resize display to fill window size" and "full screen" have the same visual effect, or am I missing something?
I mean, except the fact that resizing a 800x600 app to higher resolution will blur a little bit the screen.
A better way to achieve the "proportional fit" idea, would be to use Window extension to change the size of the game to best fit.
If we wanted to detect the resolution the person is on, we can take it a step farther by using an extension like, I believe maybe YASO to detect the resolution. Or just give the person an option to play 4:3 or 16:9.
How's that? Could you make a small example to help us visualize your idea?Quote:
Originally Posted by BrandonC
Well with the Window Control extension, you can change the size, and position of an application. This gives you the flexibility to change the size of your application to your own needs. Just keep the game within the ratio aspect of the original resolution and there wont be any abnormal stretch marks.
I guess I'm not getting precisely what you are saying. As far as I know the problem is not about application resizing. The problem is about distortion and how to display it. If you have an application made for 4:3 display, the best thing would be able to display in 16:9 without distortion (that is, applying black stripes). If application is made for 16:9 display, the best thing would be able to display in 4:3 without distortion as well. See image below [img:left]http://img264.imageshack.us/img264/4995/wideql5.gif[/img]
Edit: Yves, when you read this post would mind sharing your thoughts about what have been discussed? Like difficulties to implement the stripes if any, workarounds, or anything else you find appropriate?
This might help: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=16722&Number=1183 63#Post118363Quote:
Originally Posted by Bruto_Memo
What Brandon is saying is that you can change the size of the frame area at runtime to fit a 16:9 monitor. I'll see if I can put together an example.