Most likely. They use surfaces, like active objects, they are no window handles. They just use system-native colors.
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Most likely. They use surfaces, like active objects, they are no window handles. They just use system-native colors.
So then you're saying they wouldn't, not that they would. Right?
Oh...yes. I thought you'd ask whether they'd work.
Perfect. Then my new chat system will function now that it uses Active System Object rather then Edit boxes.
Basically, if it can show under an active object, it should be ok.
If it is always on top of an active object, even if the active is on a higher layer, then it won't display in full-screen HWA.
Not sure if I've missed any questions, so sorry if its been asked already... you can change different active pixel shaders during runtime, but will there ever be a way to change an entire layers shaders during runtime?
Layer Object.
Ah ok, thanks :)
I guess this has already been mentioned:
Create an Active, and fill it red or something like that. Now, if you rotate it (even with quality 1), the edges won't be smoothed (unlike the pixels inside). Yves, are you going to "fix" that? I'd really love that, because till now, I always created an empty 1 px thick frame around the objects.
Hmm... I'll see what I can do after the new version is released.