Yves, when you say "transitions (don't work)." this includes the "fade" effect when active object disappear, not only frames, right?
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Yves, when you say "transitions (don't work)." this includes the "fade" effect when active object disappear, not only frames, right?
No transition work actually in HWA mode for frames AND objects because the transitions should be remade as Pixel shaders (which is a BIG work). ;)
Just a simple question: How would I check what version of Hwa I have? I don't know if I have downloaded the latest or not so I dont want to waste my internet downloads. Also, I went to Add/ Remove hardware to delete some stuff and I found these: MMF2HWA and MMF2 and they are both 2 gb which means they are both 4gb together! Is that true or did my add and romove hardware mix up the file size.
no its 2GB together, add / remove programs is junk, open MMF2 and go help > about
Add/remove programs estimates the size by counting the size of the folder the program (or the uninstaller?) is in.
In MMF's case, MMF2 and MMF2 HWA beta are in the same folder, so add/remove programs counts the size of both when it's trying to count each one. They are 2GB in TOTAL, but add/remove is getting confused.
Thanks Sphax, do you think that will be any trouble or hassle to make fade transition available to DX8? Thanks!Quote:
Originally Posted by Sphax
I think they're going to release them all at once.Quote:
Originally Posted by Bruto_Memo
Any idea when the next build will be released and what we can expect in it?
Quote:
Originally Posted by EonDev
But that was like a week or two back. So nobody's sure of anything.Quote:
Originally Posted by Yves
As you know sometimes things that longer than expected, this is why we dont like to give exact timeframes for program releases.
It will be updated when its ready ;)
Jason