The discs shoot from his "action point". The action point is just like the hotspot and you will need to move it to center aswell. The button for the actionpoint is right next to the hotspot one :)
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The discs shoot from his "action point". The action point is just like the hotspot and you will need to move it to center aswell. The button for the actionpoint is right next to the hotspot one :)
Thank you so much, Sir Sieg. Bwahah! Now I can continue this test level and upload a video of it to YouTube in lieu of my Let's Play videos. I'm sure the subscribers can wait.
I'm sure I'll be back when I ask about enemies or..*gulp* Boss fights. Bah.
No problem, and good luck :)
Good luck indeed.
Bah. Another question.
I want it so that, when the player as Discman presses control, they will fire a disc and will also make a noise.
Well, everything goes well save for the fact that, even when not as Discman, the noise is still made. Odd.
Is there any way I could go about causing the noise itself to be only played when the person is Discman and presses control?
In other words, I know that there are "or" statements, but is there any way to do an "and" event?
All conditions are "and" events. There are no "or" statements.
You can do this in 1 event:
This way it will only make the noise and shoot the disc if the player presses control AND the flag is on.Code:Upon pressing "control"
Internal flag 0 of discman is on
-> make noise
-> shoot disc
Btw, you do know how to put 2 conditions in 1 event right? If you make 2 separate events it with act as an OR indeed. What you need to do is right-click the "upon pressing control" condition, and select insert. That way it will put the 2 conditions in the same event.
Thank you once again. Hahah.