Re: Need help making a 3-D shooter!
Your best bet is hooking up the irrlicht engine (by writing your own extension for it).
Everything else will look either so ugly that noone will play it unless you pay them money or it will run so slow (even with HWA) that noone will play it either.
http://unity3d.com/gallery/entries/gcp/GCP3-normal.jpg
http://unity3d.com/gallery/entries/p...tor-normal.jpg
This tool is $199 and comes with all the 3d stuff you'd ever need (unless you're a big company, which you aren't :cool:). Only downside with this one is that the dev tool only runs on mac. But then it's only an example anyway. Do yourself a favour and use the right tool for the right purpose.
I don't want to advertise for other companies' tools here, just don't want you to break yourself a leg to create the (almost) impossible.
Re: Need help making a 3-D shooter!
The real challenge isn't to make the collisions, rotations and everything, but layering and rendering the 3d objects will be the real challenge.
And using 2d objects to render in the FPS shooter won't look as good as they won't rotate in that "natural way" 3d objects does it.
Re: Need help making a 3-D shooter!
3D in MMF2 2D, without an extension?
Hm, well there exist some old 1.5 examples I guess, but all of them run slow, and I dont know if they can be considered as 2.5D instead of 3D?
Also I'm not sure about what you're talking about Dynamite, with that Counter Strike picture. Do you mean like all those flashgames, where a terrorist appears on the screen and you're supposed to shoot them?
Anyway to make a Real 3D game without a 3D extension will not be very easy I guess.
Btw, Andos have made a "3d Engine" made with help from Overlay Redux, I dont know the possibilities tought.
Re: Need help making a 3-D shooter!
Quote:
Originally Posted by Cocodrilo
Btw, Andos have made a "3d Engine" made with help from Overlay Redux, I dont know the possibilities tought.
That engine can only make flat walls, and no round shapes or load any kind of models.
Re: Need help making a 3-D shooter!
OK so perhapses you could make some hacky rendition of a 3d shooter with mmf2. Even if you could though it would be a bad idea.
MMF2 is a great tool for 2d games and applications and even makeing prototypes for unique concepts that will later be converted to 3d in another app.
There are a ton of great tools to make 3d shooters. Moding the crisis or half-life engine or even using the garage game engine would be a better place to start. Granted if you want to change the game play dramatically it will get very deep very fast. But for a standard 3d shooter you will have a much easier time using a tool that is made for that.
Regardless of what people tell you, MMF2 in it's current state is not the tool to use to make a first person shooter.
That being said I think you may find it even more rewarding to create a trully unique gameplay experience with MMF rather then trying to complete with 200+ man teams that make games like Call of Duty 4 :).
Re: Need help making a 3-D shooter!
There's a true word. If you look at the credits of your average 3d game, you might notice that it's not been done by 1, 2 or 5 people but at least 10 to 50, not yet including the casual outsourcing for sound and music, etc.
Re: Need help making a 3-D shooter!
Quote:
Originally Posted by MechaBowser
That engine can only make flat walls, and no round shapes or load any kind of models.
That's not correct, the engine can load simple "mmf vertex" model files, as the comments describes. :P
Re: Need help making a 3-D shooter!
I still wonder why try to force a 3d game into a 2d engine. I've checked and there are at least 50 very capable 3d engines out there, many for free, many with gorgeous graphic capabilities and lots of them easily scriptable.
Save yourself some headache and use the right tool for the right job.
Re: Need help making a 3-D shooter!
Quote:
Originally Posted by Random
There's a true word. If you look at the credits of your average 3d game, you might notice that it's not been done by 1, 2 or 5 people but at least 10 to 50, not yet including the casual outsourcing for sound and music, etc.
The game I'm working on at work ("The Wheelman"), is by a studio ("Midway Newcastle") of 100 people, not counting the original developers of the technology we've licensed and some of the stuff we've outsourced. Before Midway bought the studio, games were being made by a smaller team (9 when they started, up to 60 just before Midway), using an in-house developed engine.
So I'd say it was more like 10-150 people for a 3d game.
Re: Need help making a 3-D shooter!
I made that 3D wireframe engine in a "because I could"-kinda way, to learn and for the fun of it. Making a "real" as in 'sellable' game in it would be pointless.
I would encourage people to try break the boundaries of what something is supposed to be used for. Only then you can really learn something new and not follow old tracks.