Is there a Java Game Console to run my games or could I buy a Dreamcast and run my games on that?
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Is there a Java Game Console to run my games or could I buy a Dreamcast and run my games on that?
dreamcasts do not have java, they have windows CE which is not the same thing, so no. MMF games will NEVER run on a dreamcast or naomi or atomiswave
You can have pseudo games consoles.
I've managed to get a java game running on my old XBOX 1
(you have to soft/mod the box so you can install a linux distro first)
I'm pretty sure the PS3 is more than capable of playing a java game may Also requires a linux installation before trying.
There is a java MIDP app (mobile java) for PSP (You will need to mod the PSP firmware)
Nintendo DS apparently supports Java too..
Your problem is getting the hardware to run the software in all cases
So that leaves you with BluRay :) A player that costs quite a bit and clickteam haven't yet released the dev tool for making bluray compatible apps.
Your best bet is sticking with a PC
When you make a java app/game it is compatible with any computer capable of running the java machine similar to the one installed on your PC.
Give CT some time and you will be able to run MOBILE java and then everyone with a compatible device will be able to play your games/apps any time any where.
I seem to remember reading that Planetweb 3.0 (the last DC web browser update) was itself a java app.Quote:
Originally Posted by neat_Kliker2
It could run Flash 4.0 and Java applets.
If it could run Java applets does that mean that it would be able to run MMF created applets?
Quite possibly!
http://www.dcemu.co.uk/vbulletin/showthread.php?t=43293&page=2
"java alredy running on DC for years, just take a look at PlanetWeb3 browser it is just an java application, it is relatively easy change it to run your own classes. Java applets supported out of the box."
But as they say, "java is a memory hog, 16mb won't cut it." and 200MHz, theres no way anything would run at a decent speed, if would run laggy. And if it has java, that will be an old version (might not support the new MMF runtime) and will be part of the windows CE thing... Now to get that working, if I remember rightly the windows CE for dreamcase software wihout license was $5000....
The Wii has a browser, maybe that would work?
The trouble with the Wii's browser is that it deliberately has no Java support. However, I would be surprised if there wasn't a workaround eventually.
As I understand it at the moment, you can't get a J2SE runtime on any home console/handheld without pretty extensive modification. However, that's not to say it won't be possible in the future.
hmmm aren't alot of these considered hackes?
Yes.
......cool!
and you even get scam devices like hiphones that claim to have java when the don't!
look at this: Certainly you’ve heard that fully integrated Wii homebrews are in the near future, but did you know that developers are already homebrewing for the Wii? Through the Internet Channel, you can play Flash and Javascript games, and yes, even make your own. hmmmmm
So, is someone gonna try that?
me!!! when i get my pc with gf2 back...
well im getting mmf so....me!!! when i get my pc with MMF back!!!
its a long shot, but if someone could progam in 6502 assembly language to run an mmf aplication and then transfer the whole lot to an atari 2600 cartridge...then it might work!
Speaking of mobile Java, Clickteam hasn't commented on it for a while. I hate to be a pain, but is there any rough estimated release date for the mobile runtime?
Thanks.
p.s. Oh, and guys. Regarding that Wii Internet stuff, it says that the Wii will be able to play javascript games - not actually Java itself! Java and javascript are very different. I'm afraid it's unlikely that MMF2 games will be playable on Wiis unless someone makes a Wii runtime, and even then only those with modded Wiis will be able to.
Java Mobile : when I have time. Making the runtime should not take very long, but the problem is to find a space in my schedule. The priority so far is to the BluRay runtime. There might be a gap sometimes next month.
Can we possibly beta test the BluRay runtime? Im currently making a game just for the Java Runtime, and it will be great if it can also run on BluRay.
No, you cant. The BluRay runtime will cost a lot of money. We cannot make it available to everyone. Further than that, you will also need another program at $30000 (Scenarist HDMV) to create the BluRay disc image.
We'll have to have a whip round chaps :D
Clickteam is making the blu-ray for a company that builds a blu-ray creation tools. They decided having an easy to use frontend is better then the hard way :)
Sadly at these prices I won't even get to make blu-ray apps or games :( but its always possible later they will be interested in a consumer/home priced version and then maybe.
Now all I need is a blu-ray player and a burner.
blueray?? what would we use it on? is it worth $30000???
Clickteam isn't selling this.
You would have to talk to the publisher of it - if you want to understand why its priced like this.
what would we use bluray on though? ps3? dvd player?
what if it fades away and is not used anymore?
not meaning to be negative by the way
Yes you can play the blu-ray creations on any blu-ray player.
If it fades away I suppose the publisher of this would offer upgrades to whatever is next, but I think Blu-ray should be around for the next decade at least.
OK. Do not ask for it. There is NO WAY you will ever be able to test the BluRay runtime, unless you create a company that is big enough to buy such a product. Do not say that it is not fair. This is the way it goes. Professional products ARE expensive, far beyong the reach of any home user. Sonic will never accept to publish a cheap version of the BluRay runtime.
So please forget about it.
nevermind, not to bothered. whats even more cool is the upcoming mobile java! will it be avaiable on all phones?
for instance, would the d600e (my phone) be compatable??
The Java mobile runtime will work on any MIDP 2.0 mobile phones, with at least 1MB of memory for the programs. That should cover almost every mobile phones on sale since at least a year.
wow....build developers you are ACE! so are everyone working at clickteam!!
I guess I've said this before, but won't mind saying again. If Clikteam is making a commissioned blu-ray runtime and runs in a lot of cash for this, even becomes 'millionaires' I thinks this is more than deserved for the devotion of Yves and François along these years. They *always* gave high quality support all these time, FREE updates and fixes(including Java and HWA Support!!!!), extensions etc. Looking back to MMF evolution time line, it came from a simple (and maybe hobbyist) product to what is now a very high quality product.Quote:
Originally Posted by Francois
If the bluray runtime boosts Clickteam's profits as a company, more than a reward François and Yves for their hard work, will probably benefit all of us, TGF and MMF users as it supports the (bright) future of Multimedia Fusion.
8-) thanks Bruto!
completly agree :)
The mobile java sounds interesting. I suppose I should plan my next phone purchase accordingly. :)
In the mean time, I am REALLY digging this Java support. I'm going to be updating my website with a new image gallery made with MMF2. :D
"The Java mobile runtime will work on any MIDP 2.0 mobile phones, with at least 1MB of memory for the programs"
I'm really looking forward to this. Not so much to use it myself, but I am hoping some useful programs will be made from it.
For instance, I'd love easy ways to check train and bus times (the latter of which is only online as a PDF), and also a program to monitor what I do at the gym. I hope somebody looks at doing these!
- Jack
FYI, Dreamcast web browser was planned to include a JVM bundled with it.
Here is a link to the browser manufacturers website, on the subject: http://dreamcast.planetweb.com/community/homepages/dcdesign.html#java
As they say: "Java is not supported in any of the current versions of the browser, but is being worked on for a future release."
One might be confused, since some rumors are found: http://64.233.167.104/search?q=cache:mClBQZiKRVMJ:sun.systemnews.com/membersonly%3Fpt%3D%252Farticles%252F27%252F1%252F ja%252F2412+dreamcast+jvm&hl=sv&ct=clnk&cd=5
As for Wii, then a flash runtime would be a good idea (scrolling is although slow on flash).
As for javascript in general, then a Java VM has been implemented in Javascript, but I don't know how feasable it is to make any games in that... The whole idea is really a bit extreme :)
But, at least for fun, read: http://ajaxian.com/archives/java-in-javascript
Also, a port to the .NET platform should not be impossible at all, since .NET is basically Java but patented (lol)... the question is then, why implement a runtime in .NET when Java is so similar?
The answer: XNA for XBOX 360!
XBOX 360 games are made in C#, but I doubt they are intepreted. I would guess that it's compiled code and no "JVM" is running on the 360, but that's maybe something we will never know for sure. (input anyone?)
Then, the solution to make MMF2 compile for XBOX 360 would be to make a code generator to C# which would then be compiled by XNA (XNA is free).
See: http://creators.xna.com/
Java and C# aren't interpreted languages, they are "Virtual Machine" languages. This means that they get compiled into a bytecode by their compiler (you can't just run the source files directly), and that bytecode is then either compiled into native code, ran in a virtual machine (essentially it's interpreted), or ran in a hybrid of those two called a "JIT (Just-In-Time) Compiler" or a "Recompiling Emulator" or various other names.
C# (as a CLI/CLR/.net Language) can be precompiled to native code, JIT compiled or (as a last resort) bytecode interpreted. If JIT compiled it caches the compiled version for future runs so that it only has to be done once. The JIT/native compilation means that in benchmarks C# is often only slightly behind pure C code in speed (and that is because it has a garbage collector, which has to take some time to run).
For XBOX 360 I'm pretty sure the C# bytecode is compiled into pure XBOX 360 code, and no interpreter is used.
In theory a C# version of the MMF runtime could be written, compiled into a bytecode DLL (equivalent to the Java MMF runtime), but it would be a lot of work and I'm not sure you'd get an MMF app running on the 360 without a 360 compiled version of the runtime.
Also, XNA requires a subscription and specifically prohibits distributing XBOX 360 games to anyone except XBOX 360 creator's club members (XNA subscribers). Which makes an MMF XNA 360 runtime fairly pointless.
Including the $99 / year charge in that statement ?Quote:
Originally Posted by Bornemix
And the DC web browser is dead, games aren't being made for the DC or NAOMI anymore. I have a NAOMI2 here quite nice arcade unit dual CPU dual GPU so if people seriously wanted to run games on a DC it would be best to pick one up off ebay and develop for it, much more powerful :)
Hi,
No, XNA is actually free, the fee is for running your games on the console...