Re: Tracking race positions
Nobody can help with this?? Really? :(
Re: Tracking race positions
One method could be to have an active object shaped as a line and with the hostspot at the center. Start of level position this on the leading car, and have it always set it's position to the front of the car and th angle to 90 degrees of the car's.
When another car passes the car, it will touch the active object, so now make the line always follow this car instead.
That's the best I can think of, you can do the same thing with some clever math, but this is easier :)
Re: Tracking race positions
popcorn are you crazy?
spike i would use the pathfinder object; and work out the fastest way to the last(or next) checkpoints distance.
also as popcorn said math is possible; i would blend the distance from several positions taking each over key points distance in to consideration, it may be some ugly math but it is possible.