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npmf32.exe?
I have massive problems with my app in development at the moment, getting 50% (dual core, so i guess it is 100% at a single core cpu)cpu useage when my software does nothing. Well, when i destroy the Active Picture i use to display content the CPU useage goes down to 0. Same with scaling it small. The bigger the AP the more cpu useage i get. With save background unticked, which was for a session the solution for the problem. But today it started to eat my cpu power again.
Closer informations for that point: around 10 Overlays below the AP in question, size 1024x1024. And the AP scales up to 4096.
Anyway. While battling with the problem i found npmf32.exe in my running threads, eating around 25% of my other cpu half. Isn't that thread for Vitalize? Why is it starting while developing? My app is not vitalized. And i have no plans to do so.
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Re: npmf32.exe?
Phew, i hope i have it this time. Easyscrollbar was the troublemaker that eats my cpu power. I forgot to limit an event.
Remains why the npmf.exe appears.
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Re: npmf32.exe?
Oh forget it. I had a page open that is vitalized. And so there is the mpmf32.exe running. Not my day it seems :grin:
There is nevertheless an interesting effect connected to this. When you run your app while the npmf32.exe is running the edrt.exe useage goes up to around 20% here. And it stays 20% even when i leave the page and closing the npmf32.exe by this. I was close to think that my problem still isn't solved, phew ... :whistle:
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Re: npmf32.exe?
Just for info, npmf32.exe is the Vitalize! 3 runtime, it's executed when you play CCN files created with MMF 1.x.
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Re: npmf32.exe?
And this exe conflicts with my edrt.exe from mmf 2. Curious :D