I need a working randomizing. Unfortunately the default MMF randomizing is more a patternizing. And the Random Pool Object crashes too often for me.
Is there a working alternative?
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I need a working randomizing. Unfortunately the default MMF randomizing is more a patternizing. And the Random Pool Object crashes too often for me.
Is there a working alternative?
Found at least the point where the Randomizer Object crashes. It cannot retreive a value from a counter. Works with global values though. Or even retreiving a converted value from a string. Everything but a counter it seems. :crazy:
EDIT. Nope, crashes with GV too. But i need to define the randomness with a value. I cannot work with fixed values here. That's the Randomizer Object out :/
How about the Mersenne Twister?
(Actually, what's wrong with the MMF2 randomizing? I haven't experimented with it enough to say how random it is.)
Perfect. Many thanks. :)Quote:
How about the Mersenne Twister?
It's current name is MT Random Object though. So i had a few problems to find it under my extensions :)
The mistake with the default MMF randomness is that its randomness has its flaws: I get unexpected it self repeating patterns when using it. It's like randomizing a small area, then tile it across the rest. Useless for my needs.
The default random uses a seed which can be changed using the "Randomize" action of the special object.
Joshtek, i know, and played around with it. Changing seed didn't change anything at the result. There was always a very visible tiling. That's why i need something different :)
this:Quote:
Originally Posted by DavidN
http://star.walagata.com/w/supermeta.../randommmf.PNG
Just a note for Tiles: WHAT? :D I told you about Mersenne on Clickzone when you asked about a working randomizer. :P
Anyway, yes, the mmf random isn't very good, imo. I often use mersenne.
Oh, have you? :whistle:
I am an old man, you know. And from time to time, err, what did i want to say? :grin: