Layers - Active object vs list
Is it possible to make an active object appear in front of a list object, an edit box or a button? I tried putting the active object on a higher layer, and it appears above the list in the editor, but at runtime it's obscured by the list object... I've even tried adding an event that will make SURE it's in the right layer, but it doesn't help.
Is it possible, or am I wasting my time?
Re: Layers - Active object vs list
It's because they are windows controls =/ You're not going to be able to do any of those things. The best thing that you can do is code your own versions of each as actives within MMF and use them.
Re: Layers - Active object vs list
So in other words I can't do it, right?
Re: Layers - Active object vs list
It's impossible simply because Windows works that way. It's not really something Cickteam can do anything about.
Re: Layers - Active object vs list
Someone could write some nice extensions that do the same as the windows controls. For games that'd be better anyway - we could really use skinable controls (the windows controls are plain ugly in games). I mean.. in a game you'd expect controls that.. match with the game.