I haven't tested with Xbox controller in Vista (don't have vista, never will, I use XP), but I think it should work.
Tell me what the DllTest application says.
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I haven't tested with Xbox controller in Vista (don't have vista, never will, I use XP), but I think it should work.
Tell me what the DllTest application says.
Icon
Im getting some errors with this object.
I can add it fine to the frame
If i plug in a gamepad it says one is connected.
When i try to plug in another game pad, nothing happens, and it just stays at 1 connected.
If i click another window so that the game becomes out of focus, the number of connected pads drops to 0 and i get this error message:
-2147024891
If i start the game with 2 controllers connected I get 1 connected. Then when I pull one of them out, it says 0 connected and i get error message:
-2147220983
If i instead pull out the other one it stays at 1 and nothings happens.
If i start the game with no gamepads, and then plug in 1 in port A, i get 1 connected. When i unplug it i get errorcode:
-2147220983
If i then move the gamepad to the port B, i get 0 connected.
If i instead use the Joypad object, the port works opposite, meaning Port B makes 1 become connected, while Port A makes 0 becomes connected.
I just installed the latest direct X9C
The gamepads are these: http://www.game.se/acatalog/acc_gm_pcrumblepad.gif
Just to make sure, i made a new frame with 2 actives with 8 directional movement controlled by MMFs built in joystick support, and i could move both fine, with 2 separate gamepads in the same ports as above.
Any tips?
This error "Error 126 loading extension", but before say "no se encontro XINPUT1_3.dll". I try in 2 machines, one with XP and other Windows Vista...
The code FF_Game donīt load, this report "extension joystick2.mfx is not installed" and I go to extension folder in MMF 2 and Joystick2.mfx is present otherwise in Runtime Folder.
What happen?
Please helpme z33z, i want use force feedback in my games,
Thanks,
thewreck: Could you send me an example
Koji_Kabuto: You can't have directx 9c or it's corrupted. xinput1_3.dll is part of directx 9. Try re-installing it..
Maybe I should compile with an older version of directx sdk, since it seems like a lot of people don't upgrade directx too often.. :)
there is nothing odd about the app, but here it is:
http://www.thewreck.se/files/joypad2.zip
This is because the joystick is acquired as foreground. Check "background" in the properties.Quote:
Originally Posted by thewreck
This is the strange one, that it doesn't recognize both controllers. Might be a bug.Quote:
Originally Posted by thewreck
You can never swith ports after application started. Once a joystick has been acquired, it's bound to a port. Same goes for Joypad object and MMF built in control.Quote:
Originally Posted by thewreck
Check the "sync with MMF" propertyQuote:
Originally Posted by thewreck
If you've (only!!) got gamepad 1 in port A and start the application, it says 1 attached?
What happens if you start with (only!!) gamepad 2 in port A?
As long As i start the app with one of the gamepads connected in either of the ports, it says 1 connected.
But if i connect both and start the app, just 1 is connected.
I'll give you a "debug" version to see if we can find the problem, since it works fine with my two controllers. I'll send you a PM.
But z33z Windows Vista have Direct X10 and their components are more actually what DirectX 9.C, shouldnīt have their components?
I hate Windows Vista but unfortenelly we have programmers for all platforms.
Thanks,