Can't get 3d mesh object to work...
I need to make an effect of a camera zooming through the centre of 2 flat objects (textured). I figured there were 2 ways I could do this, with the Overlay Redux object or the 3d mesh object. The Overlay I just can't seem to work out how to draw polygons and I can't find any examples so I've given up on that. I'm trying to get the effect using the 3d mesh object now but I can't actually get anything to display. I've loaded in .3ds, .obj and .x files but nothing ever appears. All I have is an empty box, I've fiddled with the options loads but nothing works. Can't find any examples for this object either : / I hope someone can help me somehow!
Re: Can't get 3d mesh object to work...
Okay, I'm an idiot. On 3ds max I was using 'export' instead of 'export selection', it appears to be working now, although I'm sure I'll encounter a thousand more problems shortly!
Re: Can't get 3d mesh object to work...
3D Mesh Object is yet very very limited. Only one mesh, and only one skin when i remember right. Just single sided rendering. Just world coordinates, which makes it impossible to orbit around an object. And so on. File format is another hassle. Not every format is loading. But that is a general 3D problem :)
But the current version has a memory leak. Means it eats ram with every time you run it. Which will crash your app sooner or later. Let's hope that the updated version is coming soon.
Re: Can't get 3d mesh object to work...
I agree with Tiles... If only one new feature should be added to this object it should be the camera control to let us turn around the object and/or the model control to let us turn the mesh on itself... Without one of these features, it's impossible to use it succesfully in a game.