Re: Dynamic Graphic Range Control
I see. Not a big deal, then.
I'm rather excited about the potential for this one. It fits right in with the simplicity idea of using MMF2 and takes the PhazziX idea, (Still very useful) several steps forward.
I assume we would have start, stop, pause, reverse, and looping. Looping would probably have two types, ey? The first type loops around from end to the start. The second loops by going back and forth.
Again, I think the potentials are good for scale and angle as well as being able to curve, stutter, retrograde, etc. speed settings, transparency, you name it. So, I would imagine that even if you could control a specific attribute in an object, having raw numbers available in slots would allow this to apply to any circumstance.
Coolness all around!
Re: Dynamic Graphic Range Control
Has PhazziX been released yet? It makes sense to me for it to be part of this, really.
Re: Dynamic Graphic Range Control
Not yet that I know of. I think z33z is on some other stuff right now.
I mean, I have used it in experiments and I still prefer it to manually eventing phases like that, (more flexible and easily alterable with better readability) but there is a certain degree of complexity that does detract from the ease-of-use factor.
I think we all see that drawing the effect, (and using and saving presets) will make for a more visual and simple way to do this. Of course, we will see if I am right when we have something to play with ;)