http://clickteam.com/eng/learning_resources.php
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http://clickteam.com/eng/learning_resources.php
Thanks Brandon. That was a quick reply lol. I watched that video and it was very well done Jeff. Awesome video I now know how to build a chat room!
My advice is to use MooGame, instead of MooClick, because MooClick has a very serious bug, that disable sending data on UDP channels. If you're making some action game, where you need a real good synch with other players, then you must do it by UDP. You can do it with MooGame, by changing the send method to "Non-guaranted".
I would also recommend you MooGame's Dead Reckoning, but it has some bugs, and sometimes it works, and sometimes not xD
So I recommend you to send data on UDP channels as String messages.
UDP in MooGame? I didn't get it to work either in MooClick or MooGame. I would not recommend you to use MooGame's Dead Reckoning, AFAIK I've heard that it is very buggy. I would personally recommend you to read Flava's Online Game tutorial located here: http://clickteam.com/eng/resources/Making%20a%20Game%20with%20MooClick/Making%20a%20Game%20with%20MooClick.html . It's not really Dead Reckonning, but the simply method for sending movement is quite good. If synq is not very important.
If you try and learn Flava's example, I would highly suggest you take a step back and look at the code after your finnished.
Think about whats it's doing, and how you could improve it. Then do your own system, and try and make it better.
Flava's example will work, but it will also lag :).
The best choice would be to wait for the OINC extensions to be released. They will be much more reliable and should have more features. The only problem with this is that I don't know when they will be released, it depends on Jamie, who is creating them.
UDP works perfectly in MOOGame. I am now making an action online game and I'm using MOOGame to it.