Game Crashing - Which event?
Hello there!
Im working on a game thats started to crash!
Wouldn't it be awesome if mmf could tell you somehow which event number that caused this crash? Perhaps only if you run it from within MMF or something like that,,, but still, some info?
Anyway, this is the game:
http://www.youtube.com/watch?v=6wOe8qm99OI
Re: Game Crashing - Which event?
Do you have any suspicions as to what it is? For example is something taking place when the crash occurs?
Re: Game Crashing - Which event?
I have to say that your game looks really awesome!
About the crash thing, that option would definitely help track down crashes, but I guess what you can do now is to add Jamie's console object to your game, and debug using that.
Re: Game Crashing - Which event?
No idea with your problem, but the graphics / game look great :)
Re: Game Crashing - Which event?
found the problem!
but i have no idea why that would make it crash.. i guess sometime the mystery is best left unexplored right?
thanks for the comments!
Re: Game Crashing - Which event?
Out of curiosity are the games on your website made with MMF (surely not) or are they c++ done? That Harvest: Massive Encounters game looks very impressive. Infact they all do.
Re: Game Crashing - Which event?
as you say, those games are made in C++, and I'm not the one that does the coding for those =)
Re: Game Crashing - Which event?
I like Harvest... C++ in action :whistle:
Re: Game Crashing - Which event?
Can you tell me what was the problem? If there is a bug, I would like to correct it!
Re: Game Crashing - Which event?
I predict that it is probably a graphical glitch that was making your application crash, right?
Multimedia Fusion only crashes with graphical errors for me. I once had to remove the Lens object because it stopped my frame from running as my game went over 1500 events :\
Re: Game Crashing - Which event?
The game uses HWA.
I cant recreate it in an empty frame, but it crashed when i checked for collision between the flame trail and the plane, and also if i checked for collision between explosions and the plane. The thing about flame trails and explosions was that they were scaled and rotated and had alpha layer.
So i made a dummy object now that is also spawned with the flame trail thats invisible and never changes size or angle, and now it works. Did the same with explosions. I still don't know exactly what was the problem, but i could try and examine it further if you like