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Originally Posted by Cocodrilo
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I don't see any problem in making online game. I am making one right now using MOOGame and everything works perfectly. MOOGame doesn't have any bugs, except for Dead Reckoning which is not working too good (but you don't need it, since you can send your data through text messages on UDP ports).
Sorry, but what is "dead reckoning"?
The reality is that Moogame and Mooclick both have severe bugs. I'm still waiting for a solid online extension to be released.
Could someone explain the difference between the two extensions? They seem like the same thing to me. They both send data through a server.
The difference? beats me. Moo game looks easier to use
Ok, I have definetly decided to use Moo game. How do I log on to a server? I have my own website on a server, and I want to connect with that server. If I type in my website full path, shouldn't it go strait to the server?
Its not that type of server.
The server it wants to connect with is a server built with MooGame/MooClick or the Java server client at www.gwerdy.com
Ok, I got it connected, but I can't seem to find an event for recieving object. I see "load object" but that doesn't seem to be working...
I think it isn't working because it isn't signed on, but it still isn't signing on. I did:
button clicked - Sign on Channel 56.
Is signed on - change string to "sign on"
but the string never says sign on!
Disregard the above. Apparently, connect and sign on can't be on the same line!