I am trying to make a moo game, but it doesn't seem to be working. Can anyone tell me why?
some of the issues are:
Only moves up and left
if there is more than one person connected, it crashes
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I am trying to make a moo game, but it doesn't seem to be working. Can anyone tell me why?
some of the issues are:
Only moves up and left
if there is more than one person connected, it crashes
ok, honestly. 3 hours and only 4 people have been nice enough to just download it to see if they might know the problem?
Ok, I have made some changes and this should work much better. but for some reason, it doesn't even recognize that someone else is connected! I don't see any reason why it would do this.
okey, first things first... don't use moo game under any circumstances it will fail for no reason... however i don't think moogame is to blame here, I'm not sure where the problem is but I'm sure it's because of messy work, first of all:
*You need to keep your own player and that of others separate
*You NEVER!!! NEVER!!! have an Always send event, especially if your using an internet moo host
*and always use moo click over moo game.
*it's also quite a shame were forced to use sphax.dyndns.org... it's a really bad server, just about anything will make it fail.
gimme a minute, I'll whip you up an example in moo click.
All Done.
unfortunately the sphax server is especially screwy today, so i just added a host file with it.
Build both these applications and open one server and two clients.
Very nice example but try opening 3 clients ;)
true; but it gives him the idea.
I was just wondering... if this host application was put on a server, would it still work?
Why would you want to do that? The host IS the server. Your computer is hosting the server like sphax.dyndns.org is a server.
Lets just say, when you do the condition: Start of frame> Host server on port 1203, your computer becomes the server.
because, I don't want my computer to be the server... it would slow things up a bit....