Can anyone explain to me or provide me with a good example of a custom bouncing ball movement?? I need it for my current project. The default bouncing ball movement is too unstable andrandom for what i want it do and pinball movement is apalling :(
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Can anyone explain to me or provide me with a good example of a custom bouncing ball movement?? I need it for my current project. The default bouncing ball movement is too unstable andrandom for what i want it do and pinball movement is apalling :(
Here's one!
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=40343
Thanks David. If i upload the base engine for my game can you try and implement your bouncing movement into it as all i can currently get it to do is bounce up and down very very fast!!! :P
Ok i have got it to bounce about off my drawn lines but i cannot for the life of me work out how to slow it down!!
I hate to bump a thread but i am getting a little desperate now!!! DavidN or anyone, please can you explain how to slow down the bounce for me??
Upload it... I'll do my best.
If you were Referring to the example that DavidN gave; I tried to slow it down, but to be truthfully this will look nothing like it does once it's properly abridged.
http://rapidshare.com/files/112222410/1102-dxn-bounce.mfa.html
SEELE - Can i send it you privately as i don't really want to pt up the source to my entire game. the reason i have to send the entire game is when i put in DavidN's code to my template frame in a seperate app it bounces at the same speed as the example but the minute i put it into my actual game it goes mental.
Could it be a difference in the frame rate?
your certainly welcome to PM it.
it could be to do with frame rate.
but i image it's to do with general scale... we'll find out once i take a look :grin:
Thank You very much for fixing my problem. BTW you were right DavidN
I tend to do something like;
Collision between "Ball" and "Object" then Speed("Ball") -2