Inactivate if too far from window
"To save processing time, Multimedia Fusion 2 contains an option to stop the computation of the objects if they are too far from the display window. The object is not destroyed, but stops moving and reacting with collisions."
That is straight out of the MMF2 help file. The object is inactivated if "too far from the display window". How far is this? It would be good if there was a variable which could control this too, as usually i'd want the object to be inactivated as soon as it's off screen.
Re: Inactivate if too far from window
As far as I know, there is no way to adjust this feature.
Re: Inactivate if too far from window
i've been wondering about this too, and also for the "Destroy if too far" and any other settings that aren't defined
Re: Inactivate if too far from window
I personally prefer the inactive if too far away from window option off for everything, on TGF1 it was on for everything and there wasn't an option to change it, so thank you clickteam for giving this to us.
There a lot of features not mentioned in the manual and lot that are, it is important that we know somehow, whether it be in the manual, a tutorial, the help file or at this site.
Re: Inactivate if too far from window
Quote:
Originally Posted by xyzzy
i've been wondering about this too, and also for the "Destroy if too far" and any other settings that aren't defined
I think I remember reading that someone had done a couple of tests and they had thought it was about 500px for the destroy option.
Re: Inactivate if too far from window
Quote:
Originally Posted by TreeHugger
Quote:
Originally Posted by xyzzy
i've been wondering about this too, and also for the "Destroy if too far" and any other settings that aren't defined
I think I remember reading that someone had done a couple of tests and they had thought it was about 500px for the destroy option.
yeah i get about 480 regardless of the frame size