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HWA or not?
Is there a way to determine if your app is running under HWA?
To be clear i want a warning to appear if the user does not have the correct infrastructure to support Direct3d,any ideas?..
All i could come up with was analyzing a screen shot to detect a HWA only shader, but there is no doubt a better way.
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Re: HWA or not?
I know people generally do not like workarounds (me included) but here's one anyway:
Include a text at the main menu or start screen of your game that says something like "Your graphics card does not support the features this game requires. If you still chose to play it, many things might look wrong".
Then simply put an active object above that text, and set it up so you can see through it (alpha channel?), and assign a pixel shader that would make the object fully opaque in order to hide the text. If the pixel shader doesn't work, the warning text will be seen.
Of course, I have no idea how to do this, and it doesn't prevent people to play your game, but perhaps it's a workaround to consider.
...or perhaps not X)
In either case, let's hope that an expression is added to the official MMF2 hardware release to detect which mode the game is running in.
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Re: HWA or not?
And what Shaders are supported. My old computer could run HWA but not shaders....