My game's 3D Engine will be simpler than you'd think(when it's made), objects only have X and Y coordinates and when shown in game, they will be at a constant Y position on the display surface, I need the math to position their X on the display surface, the camera will only ever rotate on one axis.
I'm not going to use the 3D Actives because it will make things lagg, considering the thousands of objects during runtime.
3D Actives places objects with X, Y & Z coordinates on to a X & Y Display surface.
What I want to do is to place objects with X & Y coordinates on to a X Display Surface.
If you have played Wolfenstein 3D or Spear of Destiny, I basically want to make that game.
