Re: MMF2 Build #248 (BETA)
Maybe someone could answer this for me, and I'm almost positive this is the wrong place to ask. Is Java like the new alternative to Vitalize! for MMF2 Standard users, and the "alternative" for multi-platform support in MMF2 Developer (Stand-Alone EXE).
I mean these are 2 things I've assumed on my own, but maybe someone can confirm this for me. Thanks. ^-^v
Re: MMF2 Build #248 (BETA)
Um...when I build a Java applet, buttons don't work. They're invisible. (Yes, I installed the build.) ;)
Also, I can't get either the applet or the stand-alone java app to work on my mac.
Re: MMF2 Build #248 (BETA)
New animation editor keyboard shortcuts always appreciated. "Get Alterable Value & String By Index functions" and "Select Group dialog box " are small additions but very useful. Lots of minor gripes addressed. Automatically adding sound/graphics filters and anti-corruption code should cut down on user problems and support requests. And more Java objects converted too. Nice update!
Re: MMF2 Build #248 (BETA)
ALL HAIL THE MIGHTY CLICKTEAM!!! (especially Yves, me thinks)
ILVUGUYS!
And I don't think I even downloaded it yet! XD
Re: MMF2 Build #248 (BETA)
Yves, this is an impressive update, great job.
Re: MMF2 Build #248 (BETA)
wow, I can't wait until the final version is released.
Re: MMF2 Build #248 (BETA)
After updating MMF2 Dev to 248, and trying to open my application I get the following error:
An Error has occurred while loading frame #1 (this is different depending on the app).
Do you want to continue loading this application anyway? If your answer is Yes, this frame will be removed from the application.
What's going on? :)
Re: MMF2 Build #248 (BETA)
Then if I hit Yes, it removes them all.
Re: MMF2 Build #248 (BETA)
Could you send me your application? Thanks!
Yves.
Re: MMF2 Build #248 (BETA)
My game is huge Yves. It's for The Ion Adventures. The smaller piece is 33 megs, is that too large to send you?