So can I have my mask checkbox on the gradient shader
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So can I have my mask checkbox on the gradient shader
I was a bit bored so I set up a quick drop shadow shader. It's fairly simple, might update it soon.
Any requests? I'd be glad to program those.
very nice
Hey Looki you're still doing requests, right?
In that case, could you make a circular crop? Like, you crop edges with a circular shape?
Already there, Effects/Hole.
Check "Invert Alpha", set Ratio (for example 640/480 ~= 1.333), and set Sharpness to 100 or so, so there's no soft border. :)
edit: nevermind you solved it :D
Added "Hide halves" @ "Hole" for that guy above me.
With it, you can display only a half of the circle, So you could move it over the whole object as "3dimensional plane"
Many Thanks for the Hole-effect. It's just amazing!!! :)
I've tried to build a spotlight-effect for weeks (overlay still doesn't work with HWA) and now it's possible in seconds.
Thanks!!!
Suggestion: will it be possible to have multi-holes and custom shapes?
Would it be possible to add more functions to the "Hide halves"? Such as top, bottom, left bottom corner, left top corner etc?
That hole effect is awesome :D
Haha, guys, I added it weeks ago, I just added a minor parameter now. :P
Quinto: I COULD do multiple holes, but currently, you can't use arrays for parameters in MMF (In the properties tab). If it would be possible, I could do it easily. Otherwise I'd have to add the same routine again and again for each hole. And unfortunately, custom shapes are impossible, sorry.
Mecha, yeah, attached.
EDIT: Fixed broken shader
Would it be possible to add a parameter to set the angle of the hole?
As you already know, not yet. :p
1.95
Added "Channel In/Out", set R value to G, A to B or whatever
Fixed that stupid bug in "Sphere", unlimited perspective now
Hi Looki, this shader is pack is or will be at some point be compatible with DX 8?
I'm sorry, but ps 2.0 requires Dx9. I'm not sure if some shaders are so simple that I could compile them as 1.4, i'll have a look at it!
Ok.. no problem Looki! Thanks for the info and the effort making them :)
got any screen shots of these shaders in action?
Oh, those are really nice! :)
I found a random algorithm for HLSL on the internet, and decided to use it for a "grain" shader. At first, the shader had more features (I program them in RenderMonkey), but then it turned out it wouldn't work in MMF2 because ps3.0 doesn't work, somehow.
Thanks for adding the grain shader, i made this with it -
Awesome and dedicated work, Looki.
Where exactly do the folders (effects, Blurs etc) go? In the main directory?
Thanks a lot. :)
Simply put \ShaderPack into Program Files\Multimedia Fusion 2\Effects\.
Oh, and Atom, cool :) We already talked about it on GC ;)
hi Looki.
Would it be possible to make an alpha-mask shader with a fixed input image size?
That'd be great, thanks!
Hi Looki,
first of all, thanks for all your work, it's great!
Now i have a question, there is some way to rotate a 16:9 screen without deform the image?
Thanks
Hello, thanks
No. Not with this pack anyway, but I know that you already have a rotation shaders.
Just make the window size of your game square, and then resize it at the start of the game to cut off the top and bottom parts.
All the attachments are zero bytes..?
Edit: Found in the extensions section.
Looki made a quick adjustment to one of the photoshop shaders (Overlay) to get the background's alpha channel from a parameter.
https://dl.dropboxusercontent.com/u/80112437/OA.zip
Sorry to bump up 7 year old thread, but whats the license for the shaders?
This thread mentions there is no need for anything.
Yet, a CRT shader has a mention that it was based on cgwg's CRT shader. How does it transfer to Lookis implementation?
Sorry, Im noob when it comes to licensing. I have a game almost complete that could use CRT shader and I not sure.